SEGA GENESIS · MEGA DRIVE

SEGA GENESIS · MEGA DRIVE (GEN) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Sega's 16-bit contender ran on a Motorola 68000 — the same CPU class as the era's workstations and arcade boards — with a Z80 kept on board to run sound and stay compatible with the Master System. Its FM synthesis gave it a punchy, distinctive voice and the 'blast processing' swagger. LIVE clickable block diagram; render-not-invent; vellum theme.

SEGA GENESIS · MEGA DRIVE · GEN · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SEGA GENESIS · MEGA DRIVE exereunesis · 16-bit teardown · 1988/89 ★ exereunesis · 16-bit teardown · 1988/89 ★ Sega's 16-bit contender ran on a Motorola 68000 — the same CPU class as the era's workstations and arcade boards — with a Z80 kept on board to run sound and stay compatible with the Master System. Its FM synthesis gave it a punchy, distinctive voice and the 'blast processing' swagger. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SEGA GENESIS · MEGA DRIVE · GEN ⟦SEGA GENESIS · MEGA DRIVE:GEN:ef9c3e⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A 68000 in the House the main CPU The Motorola 68000 at ~7.6 MHz was a genuine 16/32-bit processor, the same family powering Amigas and arcade hardware. It gave the Genesis fast, arcade-style action and a clear marketing edge in raw speed. Two CPUs, by Design the Z80 sidekick A second processor, a Z80, handles sound and provides Master System backward compatibility (via an adapter). The 68000 commands; the Z80 assists — a deliberate two-brain split. That FM Sound the audio The Yamaha YM2612 does six channels of FM synthesis, joined by an SN76489 for simple tones. FM gave the Genesis its signature gritty, brassy sound — unmistakable against the SNES's sampled style. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Motorola 68000 16/32-bit · ~7.6 MHz. Co-CPU Zilog Z80 sound + Master System compatibility. Video Sega VDP 320×224 · 61 colours on screen from 512 · 80 sprites. Audio Yamaha YM2612 (FM) + SN76489 6 FM channels + 4 PSG. Memory 64 KB work RAM + 64 KB VRAM plus cartridge ROM. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 68000 main CPU, the Z80 co-processor, the VDP, and the YM2612 FM audio are documented hardware. Flagged: 'blast processing' was a marketing term, not a real feature — noted as branding, with the genuine speed coming from the 68000's clock. Render, Not Invent sourced Summarized from the public technical record for the SEGA GENESIS · MEGA DRIVE; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The 68000 the workstation-class brain · electrical electrical · .agent → The Z80 Co-CPU the sound driver and the bridge · electrical electrical · .agent → The VDP tiles, sprites, and speed · electrical electrical · .agent → The YM2612 six channels of FM · spiritual spiritual · .agent → The PSG the simple voices · natural natural · .agent → Work RAM the main memory · natural natural · .agent → Blast Processing the slogan, not a chip · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SEGA GENESIS · MEGA DRIVE · GEN · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


TURBOGRAFX-16 · PC ENGINE · TG6

TURBOGRAFX-16 · PC ENGINE (TG6) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. NEC and Hudson's tiny machine punched far above its size: an 8-bit CPU core paired with a 16-bit video chip, a huge sprite budget, and a credit-card game format. It was first to market with a CD-ROM add-on, opening the door to the multimedia generation. LIVE clickable block diagram; render-not-invent; vellum theme.

TURBOGRAFX-16 · PC ENGINE · TG6 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it TURBOGRAFX-16 · PC ENGINE exereunesis · teardown · 1987 ★ exereunesis · teardown · 1987 ★ NEC and Hudson's tiny machine punched far above its size: an 8-bit CPU core paired with a 16-bit video chip, a huge sprite budget, and a credit-card game format. It was first to market with a CD-ROM add-on, opening the door to the multimedia generation. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · TURBOGRAFX-16 · PC ENGINE · TG6 ⟦TURBOGRAFX-16 · PC ENGINE:TG6:66e085⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story 8-bit CPU, 16-bit Video the split The HuC6280 is a souped-up 65C02 with a built-in sound unit — only 8-bit, but fast (~7.16 MHz). The video chip, the HuC6270, is genuinely 16-bit and handles a generous number of large sprites, which is why games looked a generation ahead. HuCards the media Games shipped on HuCards — credit-card-sized cartridges that kept the console and library compact. A clever, distinctive format for a famously small machine. First to CD the add-on The CD-ROM² add-on made it the first console with optical media, years before the PlayStation — bringing redbook audio, FMV, and far bigger games, and previewing the disc era. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Hudson HuC6280 (65C02-based) 8-bit · ~7.16 MHz · integrated sound. Video HuC6270 VDC + HuC6260 VCE 16-bit video · 64 sprites · 482 colours from 512. Sound HuC6280 PSG 6 wavetable channels. Memory 8 KB work RAM + 64 KB VRAM plus HuCard ROM. Media HuCards + CD-ROM² add-on first console CD-ROM. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 8-bit HuC6280 CPU, the 16-bit HuC6270 video, the wavetable sound, and the CD-ROM² add-on are documented. Flagged: the '16-bit' branding refers to the video chip; the CPU is 8-bit — stated plainly rather than implying a 16-bit processor. Render, Not Invent sourced Summarized from the public technical record for the TURBOGRAFX-16 · PC ENGINE; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The HuC6280 8-bit, but quick · electrical electrical · .agent → The HuC6270 VDC the 16-bit picture · electrical electrical · .agent → The HuC6260 VCE the palette engine · electrical electrical · .agent → The Sound Unit six programmable voices · natural natural · .agent → The HuCard the game on a card · ethereal ethereal · .agent → The CD-ROM² Add-on first console on disc · spiritual spiritual · .agent → Work RAM the small main memory · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. TURBOGRAFX-16 · PC ENGINE · TG6 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SONY PLAYSTATION · PS1 · PSX

SONY PLAYSTATION · PS1 (PSX) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Sony's first console put a 32-bit MIPS CPU, a dedicated geometry coprocessor, and a CD-ROM drive into one cheap box — and made real-time 3-D the default. Affordable polygons and cheap discs broke the cartridge era open and turned Sony into the industry leader overnight. LIVE clickable block diagram; render-not-invent; vellum theme.

SONY PLAYSTATION · PS1 · PSX · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SONY PLAYSTATION · PS1 exereunesis · 32-bit teardown · 1994 ★ exereunesis · 32-bit teardown · 1994 ★ Sony's first console put a 32-bit MIPS CPU, a dedicated geometry coprocessor, and a CD-ROM drive into one cheap box — and made real-time 3-D the default. Affordable polygons and cheap discs broke the cartridge era open and turned Sony into the industry leader overnight. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SONY PLAYSTATION · PS1 · PSX ⟦SONY PLAYSTATION · PS1:PSX:1422fd⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A 32-bit MIPS Brain the CPU + GTE The CPU is a 32-bit MIPS R3000A at ~33.9 MHz, with a Geometry Transformation Engine bolted on to crunch the matrix math that 3-D needs. Together they fed the GPU a steady stream of transformed polygons. Polygons, Cheaply the GPU The GPU drew flat and textured triangles fast — no hardware floating point or perspective correction, which is why PS1 textures famously warp and 'wobble'. But it was cheap, and good enough to make 3-D mainstream. Discs Change Everything the CD-ROM A double-speed CD-ROM held hundreds of times more than a cartridge, at a fraction of the cost — enabling FMV, CD-quality soundtracks, and sprawling games, and pricing cartridges out of the mainstream. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU MIPS R3000A 32-bit · ~33.9 MHz · + GTE geometry unit. GPU Sony GPU flat/textured triangles · no perspective correction. Audio SPU 24 ADPCM channels · reverb. Memory 2 MB main + 1 MB VRAM + 512 KB sound double-speed CD. Media CD-ROM memory-card saves. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the R3000A CPU, the GTE, the GPU's fixed-point/no-perspective-correction rendering, the SPU, and the CD-ROM are documented (the texture warping is a real, known consequence). Flagged: 'made 3-D mainstream' is a fair industry summary, not a claim it invented 3-D — stated as impact, not invention. Render, Not Invent sourced Summarized from the public technical record for the SONY PLAYSTATION · PS1; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The R3000A 32-bit MIPS · electrical electrical · .agent → The GTE the matrix-math coprocessor · electrical electrical · .agent → The GPU fast, fixed-point triangles · electrical electrical · .agent → The SPU 24 voices and reverb · natural natural · .agent → Main RAM the working memory · natural natural · .agent → The CD-ROM the cheap, vast disc · spiritual spiritual · .agent → The Memory Card portable saves · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SONY PLAYSTATION · PS1 · PSX · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SEGA SATURN

SEGA SATURN (SAT) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Sega's powerful, notoriously complex 32-bit machine packed two main CPUs, two video processors, and a clutch of helper chips — eight processors in all. Brilliant at 2-D and capable in 3-D, it was also famously hard to program, which blunted its fight against the PlayStation. LIVE clickable block diagram; render-not-invent; vellum theme.

SEGA SATURN · SAT · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SEGA SATURN exereunesis · 32-bit teardown · 1994 ★ exereunesis · 32-bit teardown · 1994 ★ Sega's powerful, notoriously complex 32-bit machine packed two main CPUs, two video processors, and a clutch of helper chips — eight processors in all. Brilliant at 2-D and capable in 3-D, it was also famously hard to program, which blunted its fight against the PlayStation. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SEGA SATURN · SAT ⟦SEGA SATURN:SAT:9c58f1⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Two CPUs, Many Chips the architecture Two Hitachi SH-2 processors at ~28.6 MHz share the work, alongside two video display processors, a sound CPU, and more — around eight processors total. Enormous on paper, and enormously hard to coordinate. A 2-D Powerhouse the strength Its video hardware excelled at sprites and 2-D effects, making it the home of superb fighting games and arcade ports. For flat, fast, colourful games it had few equals. 3-D the Hard Way the catch The Saturn rendered 3-D using quadrilaterals rather than triangles, and getting the dual CPUs to cooperate was difficult. Developers struggled to extract its power, and it lost ground to the simpler PlayStation. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU 2× Hitachi SH-2 32-bit · ~28.6 MHz each. Video VDP1 + VDP2 sprites/quads (VDP1) + backgrounds (VDP2). Sound Motorola 68EC000 + Yamaha DSP 32 channels. Memory 2 MB main + 1.5 MB VRAM + 512 KB sound ~8 processors total. Media CD-ROM The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the dual SH-2 CPUs, VDP1/VDP2, the quad-based 3-D rendering, and the multi-processor design are documented. Flagged: 'eight processors' is the often-cited count and is accurate if you include every helper chip; the reputation for difficulty is well-attested by developers, stated as the consensus. Render, Not Invent sourced Summarized from the public technical record for the SEGA SATURN; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Dual SH-2 two brains, hard to share · electrical electrical · .agent → The VDP1 sprites and quads · electrical electrical · .agent → The VDP2 layered scrolling planes · electrical electrical · .agent → The Sound System a CPU just for sound · natural natural · .agent → Main RAM the working memory · natural natural · .agent → The Quad Renderer triangles' road not taken · spiritual spiritual · .agent → The Eight Processors power behind a wall · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SEGA SATURN · SAT · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO 64 · N64

NINTENDO 64 (N64) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Nintendo's 64-bit machine teamed a MIPS CPU with a Silicon Graphics coprocessor that did both graphics and sound, and stuck with cartridges for speed and security. It pioneered the analog stick and rumble, and made smooth 3-D worlds — at the cost of blurry textures and tiny cartridge storage. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO 64 · N64 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO 64 exereunesis · 64-bit teardown · 1996 ★ exereunesis · 64-bit teardown · 1996 ★ Nintendo's 64-bit machine teamed a MIPS CPU with a Silicon Graphics coprocessor that did both graphics and sound, and stuck with cartridges for speed and security. It pioneered the analog stick and rumble, and made smooth 3-D worlds — at the cost of blurry textures and tiny cartridge storage. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO 64 · N64 ⟦NINTENDO 64:N64:ff9ebb⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story MIPS Plus SGI the CPU + RCP A 64-bit MIPS VR4300 at ~93.75 MHz is paired with the Reality Coprocessor, an SGI-designed chip that handles geometry, pixel rendering, and audio. Real workstation graphics heritage in a games console. Smooth, but Blurry the look The RCP gave free perspective-correct texturing, anti-aliasing, and z-buffering — so N64 3-D looked smooth and stable where the PlayStation's warped. But limited texture cache forced small, stretched, blurry textures. Cartridges, Still the trade-off Nintendo kept cartridges: near-instant loading and harder piracy, but only megabytes of space versus the CD's hundreds. The choice cost it third-party support and pushed some series (Final Fantasy) to Sony. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU NEC VR4300 (MIPS) 64-bit · ~93.75 MHz. Coprocessor SGI Reality Coprocessor (RCP) graphics + audio · perspective-correct, anti-aliased. Memory 4 MB RDRAM (→ 8 MB w/ Expansion Pak) unified. Media Cartridges fast loads, small capacity. Controller analog stick + rumble industry firsts. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the VR4300 CPU, the SGI RCP, the RDRAM, the cartridge medium, and the analog-stick/rumble firsts are documented. Flagged: the blurry-texture reputation is a real consequence of the small texture cache and cartridge size, not a myth — explained mechanically. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO 64; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The VR4300 64-bit MIPS · electrical electrical · .agent → The Reality Coprocessor SGI in a games box · electrical electrical · .agent → The RDRAM fast, unified, scarce · natural natural · .agent → The Texture Cache why it looks blurry · ethereal ethereal · .agent → The Cartridge speed over size · spiritual spiritual · .agent → The Analog Stick 3-D control, solved · spiritual spiritual · .agent → The Rumble Pak games you could feel · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO 64 · N64 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SEGA DREAMCAST · DC

SEGA DREAMCAST (DC) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Sega's final console arrived early and forward-looking: a fast Hitachi SH-4 CPU, a PowerVR graphics chip, a built-in modem for online play, and a memory card with its own screen. Brilliant and beloved, it was undone by the PS2's hype and Sega's finances. LIVE clickable block diagram; render-not-invent; vellum theme.

SEGA DREAMCAST · DC · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SEGA DREAMCAST exereunesis · 128-bit-era teardown · 1998 ★ exereunesis · 128-bit-era teardown · 1998 ★ Sega's final console arrived early and forward-looking: a fast Hitachi SH-4 CPU, a PowerVR graphics chip, a built-in modem for online play, and a memory card with its own screen. Brilliant and beloved, it was undone by the PS2's hype and Sega's finances. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SEGA DREAMCAST · DC ⟦SEGA DREAMCAST:DC:71bad6⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story SH-4 and PowerVR the core A 128-bit-era Hitachi SH-4 at 200 MHz pairs with a PowerVR2 GPU that uses tile-based deferred rendering — drawing only visible pixels to save bandwidth. Efficient, sharp, and ahead of its time. Online, Out of the Box the modem The Dreamcast shipped with a modem and a browser, putting console gaming online years before it was normal — Phantasy Star Online and competitive play over dial-up. The VMU the memory card Its memory card, the Visual Memory Unit, had a tiny screen and buttons — a save device that doubled as a minimal handheld, showing mini-games and in-game status. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Hitachi SH-4 ~200 MHz · with vector FPU. GPU PowerVR2 (CLX2) tile-based deferred rendering. Audio Yamaha AICA (ARM7 core) 64 channels. Memory 16 MB main + 8 MB VRAM + 2 MB sound GD-ROM (~1 GB). Online built-in modem browser + online play. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the SH-4 CPU, the PowerVR2 tile-based GPU, the AICA audio, GD-ROM, the built-in modem, and the VMU are documented. Flagged: GD-ROM's ~1 GB capacity was a Sega format meant partly to resist piracy; it was later circumvented — noted without detailing methods. Render, Not Invent sourced Summarized from the public technical record for the SEGA DREAMCAST; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The SH-4 the fast Hitachi core · electrical electrical · .agent → The PowerVR2 deferred, tile-based 3-D · electrical electrical · .agent → The AICA an ARM just for sound · natural natural · .agent → The Modem console gaming online · spiritual spiritual · .agent → The VMU a card with a screen · ethereal ethereal · .agent → The GD-ROM Sega's high-density disc · natural natural · .agent → Main RAM the working memory · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SEGA DREAMCAST · DC · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SONY PLAYSTATION 2 · PS2

SONY PLAYSTATION 2 · PS2 (PS2) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The best-selling console ever built its case on two things: a wildly powerful, eccentric custom CPU called the Emotion Engine, and a DVD drive that also made it the cheapest DVD player in the house. Hard to program, backward-compatible with the PS1, and unstoppable in the market. LIVE clickable block diagram; render-not-invent; vellum theme.

SONY PLAYSTATION 2 · PS2 · PS2 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SONY PLAYSTATION 2 · PS2 exereunesis · 128-bit teardown · 2000 ★ exereunesis · 128-bit teardown · 2000 ★ The best-selling console ever built its case on two things: a wildly powerful, eccentric custom CPU called the Emotion Engine, and a DVD drive that also made it the cheapest DVD player in the house. Hard to program, backward-compatible with the PS1, and unstoppable in the market. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SONY PLAYSTATION 2 · PS2 · PS2 ⟦SONY PLAYSTATION 2 · PS2:PS2:8927a2⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story The Emotion Engine the CPU A custom 128-bit-era MIPS core at ~294 MHz with two vector units bolted on for geometry and physics. Strange and demanding to program, but capable of moving enormous numbers of polygons once mastered. The Graphics Synthesizer the GPU The GS had modest features but staggering fill rate and on-chip video RAM bandwidth — brute force over finesse. Developers leaned on the vector units to feed it, and the results defined a generation. DVD in Every Home the trojan horse The PS2 played DVD movies at a time when standalone players were expensive. For millions it was the household's first DVD player — a second reason to buy that helped it outsell everything. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Emotion Engine (MIPS + 2 VPUs) 128-bit-era · ~294 MHz. GPU Graphics Synthesizer huge fill rate · 4 MB on-chip VRAM. Audio SPU2 48 channels. Memory 32 MB RDRAM + 4 MB GS VRAM. Media DVD-ROM + CD plays DVD movies · PS1 compatible. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Emotion Engine (MIPS + vector units), the Graphics Synthesizer, the SPU2, the RDRAM, DVD playback, and PS1 backward compatibility are documented. Flagged: the EE's headline polygon figures were theoretical peaks rarely hit in real games — quoted as peak capability, not typical output. Render, Not Invent sourced Summarized from the public technical record for the SONY PLAYSTATION 2 · PS2; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Emotion Engine MIPS plus two vector units · electrical electrical · .agent → The Graphics Synthesizer fill rate over features · electrical electrical · .agent → The Vector Units the polygon firehose · electrical electrical · .agent → The SPU2 48 channels · natural natural · .agent → Main RAM the working memory · natural natural · .agent → The DVD Drive the household's first DVD player · spiritual spiritual · .agent → PS1 Compatibility an instant library · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SONY PLAYSTATION 2 · PS2 · PS2 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO GAMECUBE · GCN

NINTENDO GAMECUBE (GCN) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Nintendo's compact purple cube was an efficient, developer-friendly machine: an IBM PowerPC 'Gekko' CPU, an ATI 'Flipper' GPU with fast embedded memory, and tiny proprietary mini-discs. Underrated power in an unusually clean architecture — held back mainly by its small media and lack of DVD playback. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO GAMECUBE · GCN · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO GAMECUBE exereunesis · teardown · 2001 ★ exereunesis · teardown · 2001 ★ Nintendo's compact purple cube was an efficient, developer-friendly machine: an IBM PowerPC 'Gekko' CPU, an ATI 'Flipper' GPU with fast embedded memory, and tiny proprietary mini-discs. Underrated power in an unusually clean architecture — held back mainly by its small media and lack of DVD playback. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO GAMECUBE · GCN ⟦NINTENDO GAMECUBE:GCN:f35142⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Gekko and Flipper the chips An IBM PowerPC 'Gekko' at 485 MHz pairs with the ATI/ArtX 'Flipper' GPU, which carries fast embedded 1T-SRAM right on the graphics die — a smart way to dodge memory bottlenecks. Clean, balanced, and easy to develop for. Embedded Memory the trick Putting framebuffer and texture cache memory directly on the GPU gave huge effective bandwidth without exotic main RAM — efficient, and a big reason the small console punched above its specs. Mini-Discs the limit Games shipped on 1.5 GB proprietary mini-DVDs — anti-piracy and compact, but smaller than rivals' full DVDs and unable to play movies, which cost it in a living-room arms race. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU IBM PowerPC 'Gekko' 485 MHz. GPU ATI/ArtX 'Flipper' with embedded 1T-SRAM. Memory 24 MB main (1T-SRAM) + 16 MB aux + on-GPU embedded RAM. Audio Macronix DSP 64 channels. Media 1.5 GB mini-DVD no movie playback. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Gekko PowerPC CPU, the Flipper GPU with embedded memory, the RAM figures, and the mini-disc medium are documented. Flagged: 'underpowered' is a common misperception — the GameCube was competitive with the PS2 and in some ways ahead; stated with that correction. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO GAMECUBE; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Gekko IBM PowerPC, custom · electrical electrical · .agent → The Flipper graphics with memory on board · electrical electrical · .agent → The 1T-SRAM fast main memory · natural natural · .agent → The Audio DSP 64 channels · natural natural · .agent → The Mini-DVD compact, capped at 1.5 GB · spiritual spiritual · .agent → The Handle a console you carried · ethereal ethereal · .agent → Aux RAM the second pool · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO GAMECUBE · GCN · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


MICROSOFT XBOX · XBX

MICROSOFT XBOX (XBX) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Microsoft's first console was essentially a custom PC: an Intel Pentium III, an NVIDIA GPU, a hard drive, and Ethernet built in. That PC heritage made it powerful and easy to develop for, and the built-in HDD plus Xbox Live laid the groundwork for modern online console gaming. LIVE clickable block diagram; render-not-invent; vellum theme.

MICROSOFT XBOX · XBX · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it MICROSOFT XBOX exereunesis · teardown · 2001 ★ exereunesis · teardown · 2001 ★ Microsoft's first console was essentially a custom PC: an Intel Pentium III, an NVIDIA GPU, a hard drive, and Ethernet built in. That PC heritage made it powerful and easy to develop for, and the built-in HDD plus Xbox Live laid the groundwork for modern online console gaming. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · MICROSOFT XBOX · XBX ⟦MICROSOFT XBOX:XBX:1f23e0⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A PC in a Black Box the architecture An Intel Pentium III-class CPU at 733 MHz and an NVIDIA NV2A GPU — familiar, powerful, off-the-shelf-derived parts. Developers with PC experience were immediately at home, and the raw power led its generation. A Hard Drive, Standard the HDD Every Xbox shipped with an internal hard drive — for caching, saves, and ripping soundtracks. No memory cards, faster loading, and a foundation for downloadable content. Xbox Live the network Built-in Ethernet plus the Xbox Live service brought unified online identity, matchmaking, and voice chat to consoles — the template the whole industry followed. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Intel Pentium III-class 733 MHz · x86. GPU NVIDIA NV2A DirectX-class shaders. Memory 64 MB unified DDR shared CPU/GPU. Storage built-in hard drive + DVD drive. Online Ethernet + Xbox Live voice, matchmaking. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Pentium III CPU, the NVIDIA NV2A GPU, the unified RAM, the internal HDD, Ethernet, and Xbox Live are documented. Flagged: 'just a PC' is shorthand — the Xbox used custom, console-specific silicon and firmware, not stock PC parts; noted with that nuance. Render, Not Invent sourced Summarized from the public technical record for the MICROSOFT XBOX; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Pentium III x86 in a console · electrical electrical · .agent → The NV2A NVIDIA graphics · electrical electrical · .agent → Unified RAM shared by CPU and GPU · natural natural · .agent → The Hard Drive caching and saves on disk · spiritual spiritual · .agent → Xbox Live online identity, done right · spiritual spiritual · .agent → The DVD Drive games and movies · natural natural · .agent → The Controller big, then refined · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. MICROSOFT XBOX · XBX · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


XBOX 360 · X36

XBOX 360 (X36) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Microsoft's second console led the HD generation with a triple-core PowerPC CPU and an ATI GPU that pioneered unified shaders. Fast, online-first, and developer-friendly, it was nearly derailed by the 'Red Ring of Death' — one of the most infamous hardware-reliability failures in console history. LIVE clickable block diagram; render-not-invent; vellum theme.

XBOX 360 · X36 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it XBOX 360 exereunesis · teardown · 2005 ★ exereunesis · teardown · 2005 ★ Microsoft's second console led the HD generation with a triple-core PowerPC CPU and an ATI GPU that pioneered unified shaders. Fast, online-first, and developer-friendly, it was nearly derailed by the 'Red Ring of Death' — one of the most infamous hardware-reliability failures in console history. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · XBOX 360 · X36 ⟦XBOX 360:X36:2fc0b5⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Three Cores, Unified Shaders the chips A triple-core IBM 'Xenon' PowerPC CPU at 3.2 GHz paired with the ATI 'Xenos' GPU — the first console GPU with a unified shader architecture, where one pool of shader units handles both vertices and pixels. A genuine architectural lead. Built for Online the platform Xbox Live matured into the heart of the console: digital storefront, achievements, parties, and matchmaking. The 360 made online the default, not an add-on. The Red Ring the failure Early consoles failed at high rates — three red lights signalling a general hardware fault, traced largely to thermal stress cracking solder under the GPU. Microsoft extended warranties at huge cost; a stark lesson in cooling and reliability. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU IBM 'Xenon' (3-core PowerPC) 3.2 GHz · 6 threads. GPU ATI 'Xenos' unified shaders · 10 MB eDRAM. Memory 512 MB unified GDDR3 shared. Storage detachable HDD + DVD drive. Online Xbox Live store, achievements, parties. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the tri-core Xenon CPU, the unified-shader Xenos GPU with eDRAM, the unified GDDR3, and Xbox Live are documented. Flagged: the Red Ring of Death was real and widespread; the exact root cause is multi-factor (thermal/solder), stated as the well-supported general explanation, not a single tidy cause. Render, Not Invent sourced Summarized from the public technical record for the XBOX 360; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Xenon CPU three PowerPC cores · electrical electrical · .agent → The Xenos GPU unified shaders, first · electrical electrical · .agent → The eDRAM the framebuffer, on-chip · natural natural · .agent → Unified RAM shared CPU/GPU · natural natural · .agent → Xbox Live online as the default · spiritual spiritual · .agent → The Red Ring of Death the cooling lesson · ethereal ethereal · .agent → The DVD Drive the capacity ceiling · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. XBOX 360 · X36 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SONY PLAYSTATION 3 · PS3

SONY PLAYSTATION 3 · PS3 (PS3) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The PS3's heart was the Cell Broadband Engine — a radical processor with one general core and seven specialised math engines — paired with an NVIDIA GPU and, crucially, a Blu-ray drive. Brilliant and bafflingly hard to program, expensive at launch, it nonetheless won the format war for Blu-ray. LIVE clickable block diagram; render-not-invent; vellum theme.

SONY PLAYSTATION 3 · PS3 · PS3 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SONY PLAYSTATION 3 · PS3 exereunesis · teardown · 2006 ★ exereunesis · teardown · 2006 ★ The PS3's heart was the Cell Broadband Engine — a radical processor with one general core and seven specialised math engines — paired with an NVIDIA GPU and, crucially, a Blu-ray drive. Brilliant and bafflingly hard to program, expensive at launch, it nonetheless won the format war for Blu-ray. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SONY PLAYSTATION 3 · PS3 · PS3 ⟦SONY PLAYSTATION 3 · PS3:PS3:ac2c78⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story The Cell the CPU One PowerPC core (the PPE) commands seven specialised vector engines (SPEs) at 3.2 GHz. Extraordinary math throughput for those who mastered it — and a steep, lonely learning curve for those who didn't, which hurt early multiplatform games. RSX and Split Memory the graphics An NVIDIA 'RSX' GPU handles rendering, with memory split into 256 MB for the system and 256 MB for graphics — a division that complicated programming versus the 360's unified pool. Blu-ray Wins the disc Including a Blu-ray drive made the PS3 pricey, but it doubled as a cheap Blu-ray player — and the install base helped Blu-ray beat HD DVD outright. The console as format-war kingmaker. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Cell BE (1 PPE + 7 SPE) 3.2 GHz. GPU NVIDIA 'RSX' 550 MHz-class. Memory 256 MB XDR + 256 MB GDDR3 split. Storage internal HDD standard. Media Blu-ray (25–50 GB) won the format war. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Cell BE (PPE + SPEs), the RSX GPU, the split memory, the HDD, and Blu-ray are documented. Flagged: the Cell's difficulty and the split memory are well-attested reasons early multiplatform PS3 games lagged the 360 — stated as the developer consensus, not blame. Render, Not Invent sourced Summarized from the public technical record for the SONY PLAYSTATION 3 · PS3; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Cell BE one boss, seven specialists · electrical electrical · .agent → The SPEs the vector workforce · electrical electrical · .agent → The RSX NVIDIA graphics · electrical electrical · .agent → The XDR Memory the system pool · natural natural · .agent → The GDDR3 the graphics pool · natural natural · .agent → The Blu-ray Drive the kingmaker disc · spiritual spiritual · .agent → The Hard Drive standard internal disk · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SONY PLAYSTATION 3 · PS3 · PS3 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO WII

NINTENDO WII (WII) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Nintendo skipped the HD arms race and won the generation on a different axis: motion control. Modest, efficient PowerPC silicon — essentially an overclocked GameCube — drove a runaway hit because the magic was in the Wii Remote's sensors, not the teraflops. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO WII · WII · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO WII exereunesis · teardown · 2006 ★ exereunesis · teardown · 2006 ★ Nintendo skipped the HD arms race and won the generation on a different axis: motion control. Modest, efficient PowerPC silicon — essentially an overclocked GameCube — drove a runaway hit because the magic was in the Wii Remote's sensors, not the teraflops. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO WII · WII ⟦NINTENDO WII:WII:3c07ec⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Modest by Design the silicon A PowerPC 'Broadway' CPU at 729 MHz and a 'Hollywood' GPU — closely related to the GameCube's chips, just faster. Cheap, cool, quiet, and deliberately not chasing HD. Nintendo bet on input, not graphics. The Wii Remote the idea A wand with accelerometers and an infrared pointer (reading a sensor bar) let players swing, point, and gesture. It pulled in people who'd never touched a controller — the real engine of the Wii's enormous sales. Backward and Frugal the rest Full GameCube backward compatibility, SD-card storage, and tiny power draw made it approachable and affordable — a console designed around accessibility over spec-sheet bragging rights. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU IBM PowerPC 'Broadway' 729 MHz. GPU ATI 'Hollywood' 243 MHz · GameCube-derived. Memory 88 MB total 24 MB 1T-SRAM + 64 MB GDDR3. Input Wii Remote accelerometers + IR pointer. Media 12 cm + mini-DVD GameCube compatible · SD storage. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Broadway CPU, the Hollywood GPU, the memory, the Wii Remote sensors, and GameCube compatibility are documented. Flagged: the Wii was not an HD console and was modest in raw power — stated plainly; its success was input and price, not specs. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO WII; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Broadway an overclocked Gekko · electrical electrical · .agent → The Hollywood GameCube graphics, faster · electrical electrical · .agent → The Wii Remote motion as the headline · spiritual spiritual · .agent → The Nunchuk the second hand · ethereal ethereal · .agent → Memory fast and frugal · natural natural · .agent → GameCube Compatibility an instant library · ethereal ethereal · .agent → SD Storage saves on a card · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO WII · WII · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SONY PLAYSTATION 4 · PS4

SONY PLAYSTATION 4 · PS4 (PS4) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. After the PS3's exotic difficulty, Sony went straight for ease: a single AMD chip combining eight x86 cores and a Radeon GPU, with a large pool of fast GDDR5 shared between them. Developer-friendly, well-priced, and clearly led its generation. LIVE clickable block diagram; render-not-invent; vellum theme.

SONY PLAYSTATION 4 · PS4 · PS4 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SONY PLAYSTATION 4 · PS4 exereunesis · teardown · 2013 ★ exereunesis · teardown · 2013 ★ After the PS3's exotic difficulty, Sony went straight for ease: a single AMD chip combining eight x86 cores and a Radeon GPU, with a large pool of fast GDDR5 shared between them. Developer-friendly, well-priced, and clearly led its generation. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SONY PLAYSTATION 4 · PS4 · PS4 ⟦SONY PLAYSTATION 4 · PS4:PS4:042c3d⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story One AMD Chip the APU An accelerated processing unit (APU) puts eight low-power AMD 'Jaguar' x86 cores and a Radeon GCN GPU on a single die. Familiar PC-style architecture made the PS4 dramatically easier to develop for than the Cell-era PS3. Unified GDDR5 the memory 8 GB of fast GDDR5 is shared by CPU and GPU — high bandwidth for graphics, and no awkward split. A simple, generous memory design that developers loved. Lead by Simplicity the result More GPU power than its direct rival and a clean toolchain made the PS4 the generation's sales leader. The lesson of the PS3, applied: power means little if it's too hard to use. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU AMD 'Jaguar' 8-core x86-64 ~1.6 GHz. GPU AMD Radeon GCN ~1.84 TFLOPS. Memory 8 GB unified GDDR5 shared · high bandwidth. Storage internal HDD upgradable. Media Blu-ray The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 8-core Jaguar CPU, the Radeon GCN GPU, the unified GDDR5, and Blu-ray are documented. Flagged: TFLOPS figures are a useful but partial measure of real-world performance — quoted as the headline spec, not the whole story. Render, Not Invent sourced Summarized from the public technical record for the SONY PLAYSTATION 4 · PS4; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The APU CPU and GPU on one die · electrical electrical · .agent → The Jaguar Cores eight low-power cores · electrical electrical · .agent → The Radeon GPU ~1.84 TFLOPS · electrical electrical · .agent → The GDDR5 fast, unified · natural natural · .agent → The Hard Drive upgradable internal disk · natural natural · .agent → The DualShock 4 touchpad and light bar · ethereal ethereal · .agent → The Blu-ray Drive the standard disc · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SONY PLAYSTATION 4 · PS4 · PS4 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


XBOX ONE · XB1

XBOX ONE (XB1) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Microsoft's eighth-gen console shared the PS4's AMD blueprint but chose slower DDR3 main memory plus a small fast scratchpad of ESRAM — a more complex setup that started a step behind on graphics. A rocky media-focused launch was corrected over the generation. LIVE clickable block diagram; render-not-invent; vellum theme.

XBOX ONE · XB1 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it XBOX ONE exereunesis · teardown · 2013 ★ exereunesis · teardown · 2013 ★ Microsoft's eighth-gen console shared the PS4's AMD blueprint but chose slower DDR3 main memory plus a small fast scratchpad of ESRAM — a more complex setup that started a step behind on graphics. A rocky media-focused launch was corrected over the generation. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · XBOX ONE · XB1 ⟦XBOX ONE:XB1:f61c09⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story AMD, Like the Rival the APU Like the PS4, an AMD APU with eight 'Jaguar' x86 cores and a Radeon GCN GPU. The shared blueprint made cross-platform development far easier than the prior generation's divergent designs. DDR3 plus ESRAM the memory gamble Instead of the PS4's unified GDDR5, the Xbox One used 8 GB of slower DDR3 with 32 MB of fast on-chip ESRAM as a bandwidth buffer. More complex to use, and a reason it often ran games at lower resolution early on. Course Correction the recovery An initial pitch around TV, Kinect, and always-online drew backlash; Microsoft unbundled Kinect, dropped the restrictions, and later shipped more powerful revisions — steadily rebuilding goodwill. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU AMD 'Jaguar' 8-core x86-64 ~1.75 GHz. GPU AMD Radeon GCN ~1.31 TFLOPS. Memory 8 GB DDR3 + 32 MB ESRAM scratchpad buffer. Storage internal HDD + Blu-ray. Extras Kinect (launch) later unbundled. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 8-core Jaguar APU, the Radeon GCN GPU, the DDR3-plus-ESRAM memory, and Blu-ray are documented. Flagged: the early resolution gap versus the PS4 is well-attested and tied to the memory design — stated as the technical reason, with later revisions narrowing it. Render, Not Invent sourced Summarized from the public technical record for the XBOX ONE; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The APU the shared AMD blueprint · electrical electrical · .agent → The Jaguar Cores eight cores · electrical electrical · .agent → The Radeon GPU ~1.31 TFLOPS · electrical electrical · .agent → The ESRAM the fast scratchpad · ethereal ethereal · .agent → The DDR3 the slower main pool · natural natural · .agent → Kinect the unbundled camera · ethereal ethereal · .agent → The Blu-ray Drive games and 4K (later) · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. XBOX ONE · XB1 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SONY PLAYSTATION 5 · PS5

SONY PLAYSTATION 5 · PS5 (PS5) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The current PlayStation pairs an 8-core AMD Zen 2 CPU with an RDNA 2 GPU and, most distinctively, a custom solid-state drive with dedicated decompression hardware that makes loading times nearly vanish. Hardware ray tracing and 3-D audio round out a clean, fast generation-nine machine. LIVE clickable block diagram; render-not-invent; vellum theme.

SONY PLAYSTATION 5 · PS5 · PS5 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SONY PLAYSTATION 5 · PS5 exereunesis · current-gen teardown · 2020 ★ exereunesis · current-gen teardown · 2020 ★ The current PlayStation pairs an 8-core AMD Zen 2 CPU with an RDNA 2 GPU and, most distinctively, a custom solid-state drive with dedicated decompression hardware that makes loading times nearly vanish. Hardware ray tracing and 3-D audio round out a clean, fast generation-nine machine. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SONY PLAYSTATION 5 · PS5 · PS5 ⟦SONY PLAYSTATION 5 · PS5:PS5:016a51⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Zen 2 and RDNA 2 the SoC An eight-core AMD Zen 2 CPU at up to 3.5 GHz and an RDNA 2 GPU around 10.3 teraflops, with hardware ray tracing. A big, conventional leap in raw power over the previous generation. The SSD Is the Story the storage A custom NVMe SSD with a dedicated decompression block streams data so fast that long loads and 'hide the loading behind a corridor' design largely disappear. The defining feature of the machine is its storage, not its teraflops. Feel and Sound the controller + audio The DualSense controller adds adaptive triggers and detailed haptics, and the Tempest 3-D audio engine renders positional sound — both aimed at immersion beyond resolution. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU AMD Zen 2 8-core x86-64 up to 3.5 GHz. GPU AMD RDNA 2 ~10.3 TFLOPS · hardware ray tracing. Memory 16 GB unified GDDR6 high bandwidth. Storage custom NVMe SSD dedicated decompression. Audio Tempest 3-D engine positional sound. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Zen 2 CPU, the RDNA 2 GPU with ray tracing, the unified GDDR6, the custom SSD with decompression, and Tempest audio are documented. Flagged: TFLOPS are a partial performance measure; the SSD's real-world impact (load times) is the more meaningful generational change — stated with that emphasis. Render, Not Invent sourced Summarized from the public technical record for the SONY PLAYSTATION 5 · PS5; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Zen 2 CPU eight modern x86 cores · electrical electrical · .agent → The RDNA 2 GPU ~10.3 TFLOPS, ray tracing · electrical electrical · .agent → The Custom SSD loading, nearly gone · spiritual spiritual · .agent → The I/O Decompressor hardware that unpacks data · electrical electrical · .agent → The GDDR6 fast, unified · natural natural · .agent → The DualSense triggers you feel · ethereal ethereal · .agent → The Tempest Engine positional sound · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SONY PLAYSTATION 5 · PS5 · PS5 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


XBOX SERIES X · XSX

XBOX SERIES X (XSX) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Microsoft's flagship generation-nine console shares the PS5's AMD recipe — Zen 2 CPU, RDNA 2 GPU — at a slightly higher graphics figure, with a fast NVMe SSD and a 'Velocity Architecture' for rapid streaming. The smaller Series S is the same design, scaled down. LIVE clickable block diagram; render-not-invent; vellum theme.

XBOX SERIES X · XSX · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it XBOX SERIES X exereunesis · current-gen teardown · 2020 ★ exereunesis · current-gen teardown · 2020 ★ Microsoft's flagship generation-nine console shares the PS5's AMD recipe — Zen 2 CPU, RDNA 2 GPU — at a slightly higher graphics figure, with a fast NVMe SSD and a 'Velocity Architecture' for rapid streaming. The smaller Series S is the same design, scaled down. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · XBOX SERIES X · XSX ⟦XBOX SERIES X:XSX:d4723d⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Zen 2 and RDNA 2, Again the SoC Eight AMD Zen 2 cores at up to 3.8 GHz and an RDNA 2 GPU around 12 teraflops, with hardware ray tracing — the same architectural family as the PS5, tuned for the highest raw graphics number of the pair. Velocity Architecture the streaming A custom NVMe SSD plus dedicated decompression and software tooling streams assets fast and supports Quick Resume — suspending and instantly returning to multiple games. Microsoft's answer to the loading problem. One Family, Two Boxes the Series S The Series S shares the CPU, SSD speed, and feature set but a much smaller GPU and less memory, targeting lower resolutions at a budget price — the same generation, scaled for cost. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU AMD Zen 2 8-core x86-64 up to 3.8 GHz. GPU AMD RDNA 2 ~12 TFLOPS · hardware ray tracing. Memory 16 GB GDDR6 split-speed pool. Storage custom NVMe SSD Velocity Architecture. Sibling Xbox Series S smaller GPU, lower target. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Zen 2 CPU, the RDNA 2 GPU, the GDDR6, the NVMe SSD, the Velocity Architecture, and the Series S variant are documented. Flagged: the higher TFLOPS versus the PS5 does not translate to a uniform real-world advantage — quoted as the spec, not a verdict on games. Render, Not Invent sourced Summarized from the public technical record for the XBOX SERIES X; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Zen 2 CPU eight modern x86 cores · electrical electrical · .agent → The RDNA 2 GPU ~12 TFLOPS, ray tracing · electrical electrical · .agent → The Custom SSD fast streaming storage · spiritual spiritual · .agent → The Velocity Architecture hardware + software streaming · electrical electrical · .agent → The GDDR6 a split-speed pool · natural natural · .agent → Quick Resume several games, suspended · ethereal ethereal · .agent → The Series S the same gen, scaled down · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. XBOX SERIES X · XSX · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO GAME BOY · GB

NINTENDO GAME BOY (GB) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The Game Boy won the handheld wars with worse specs than its rivals — a monochrome screen, a CPU between the 8080 and Z80 — and unbeatable battery life, durability, and games. Tetris in the box and weeks on four AA batteries beat colour screens that died in hours. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO GAME BOY · GB · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO GAME BOY exereunesis · handheld teardown · 1989 ★ exereunesis · handheld teardown · 1989 ★ The Game Boy won the handheld wars with worse specs than its rivals — a monochrome screen, a CPU between the 8080 and Z80 — and unbeatable battery life, durability, and games. Tetris in the box and weeks on four AA batteries beat colour screens that died in hours. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO GAME BOY · GB ⟦NINTENDO GAME BOY:GB:e8898b⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Worse Specs, Better Choices the philosophy A Sharp CPU related to the Intel 8080 and Zilog Z80, a tiny non-backlit greenish screen, and four AA batteries lasting many hours. Technically behind the colour Game Gear and Lynx — and far ahead on what mattered: battery, price, and games. Sound and the Link Cable the extras Four sound channels (two pulse, one wave, one noise) gave it a beloved chiptune voice, and the Link Cable connected two units — head-to-head Tetris and, later, trading creatures. Built Like a Brick the durability Famous toughness — units survived drops and even a Gulf War explosion to still run. Cheap, rugged, and dependable: the qualities that made it a generational hit. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Sharp LR35902 ~4.19 MHz · 8080/Z80-like. Screen 160×144 monochrome (4 greys) non-backlit reflective LCD. Sound 4 channels 2 pulse · 1 wave · 1 noise. Memory 8 KB work RAM + 8 KB VRAM cartridge ROM/RAM. Power 4× AA many hours · Link Cable. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the LR35902 CPU, the monochrome 160×144 LCD, the 4-channel sound, and the Link Cable are documented. Flagged: durability stories (surviving a bombing) are real and well-known but anecdotal — stated as famous anecdotes, not engineering specs. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO GAME BOY; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The LR35902 between 8080 and Z80 · electrical electrical · .agent → The Screen four shades of grey-green · ethereal ethereal · .agent → The Sound the chiptune voice · natural natural · .agent → The Link Cable two handhelds, joined · spiritual spiritual · .agent → Work RAM the small scratch · natural natural · .agent → The Batteries the real superpower · spiritual spiritual · .agent → The Cartridge the game, and the save · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO GAME BOY · GB · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


GAME BOY ADVANCE · GBA

GAME BOY ADVANCE · GBA (GBA) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Nintendo's 32-bit handheld put an ARM7 CPU behind a colour screen, bringing near-SNES 2-D into your pocket — while keeping a Z80-class core on board for full Game Boy backward compatibility. The original's only flaw was a non-lit screen, fixed by the backlit SP. LIVE clickable block diagram; render-not-invent; vellum theme.

GAME BOY ADVANCE · GBA · GBA · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it GAME BOY ADVANCE · GBA exereunesis · handheld teardown · 2001 ★ exereunesis · handheld teardown · 2001 ★ Nintendo's 32-bit handheld put an ARM7 CPU behind a colour screen, bringing near-SNES 2-D into your pocket — while keeping a Z80-class core on board for full Game Boy backward compatibility. The original's only flaw was a non-lit screen, fixed by the backlit SP. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · GAME BOY ADVANCE · GBA · GBA ⟦GAME BOY ADVANCE · GBA:GBA:c6705b⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story An ARM in Your Pocket the CPU An ARM7TDMI at ~16.78 MHz — a real 32-bit RISC processor — drove sprites, tiled backgrounds, and rotation/scaling effects rivalling the home SNES. A huge leap over the 8-bit Game Boy line. Two CPUs for Compatibility the back-catalogue A second, Game-Boy-class processor is included so the GBA runs the entire Game Boy and Game Boy Color library natively — one of the deepest instant libraries any handheld launched with. The Screen Problem the fix The first GBA's reflective screen needed good external light. The folding Game Boy Advance SP added a front-light (later backlight) and a rechargeable battery — the model most people remember. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU ARM7TDMI ~16.78 MHz · 32-bit · + GB-class core. Screen 240×160 colour 32,768 colours. Memory 32 KB + 256 KB work RAM + 96 KB VRAM cartridge ROM. Sound GB channels + 2 PCM backward-compatible audio. Compatibility Game Boy / Color full native library. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the ARM7TDMI CPU, the second Game-Boy-class core for compatibility, the colour screen, and the memory figures are documented. Flagged: the original model's dim screen was a real, widely-criticised flaw — stated plainly, with the SP revision noted as the fix. Render, Not Invent sourced Summarized from the public technical record for the GAME BOY ADVANCE · GBA; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The ARM7TDMI 32-bit RISC, pocket-sized · electrical electrical · .agent → The Game Boy Core the compatibility brain · electrical electrical · .agent → The Screen SNES-class colour, no light · ethereal ethereal · .agent → Video RAM tiles and sprites · natural natural · .agent → The Sound old voices plus samples · natural natural · .agent → The SP the lit, folding fix · spiritual spiritual · .agent → The Cartridge the game, and the save · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. GAME BOY ADVANCE · GBA · GBA · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO DS

NINTENDO DS (DS) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The DS bet on two screens — one of them a resistive touchscreen — plus a microphone and Wi-Fi, and quietly became one of the best-selling systems ever. Dual ARM processors ran the show, and the lower touch panel opened games to people controllers had always excluded. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO DS · DS · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO DS exereunesis · handheld teardown · 2004 ★ exereunesis · handheld teardown · 2004 ★ The DS bet on two screens — one of them a resistive touchscreen — plus a microphone and Wi-Fi, and quietly became one of the best-selling systems ever. Dual ARM processors ran the show, and the lower touch panel opened games to people controllers had always excluded. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO DS · DS ⟦NINTENDO DS:DS:c835f6⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Two Screens, One Touch the idea Two stacked LCDs, the bottom a touch panel operated with a stylus or finger. The second screen and direct touch enabled map/inventory layouts and whole new genres — brain trainers, cooking, drawing — that pulled in a vast new audience. Two ARM Brains the CPUs An ARM9 at ~67 MHz handles the games; a smaller ARM7 at ~33 MHz manages sound, touch, Wi-Fi, and Game Boy Advance backward compatibility. A clean division of labour across two cores. Wi-Fi and the Mic the senses Built-in Wi-Fi brought local and online multiplayer, and a microphone let games listen — blow, speak, sing. The DS treated input as the frontier, much as its Wii cousin did. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU ARM9 (~67 MHz) + ARM7 (~33 MHz) dual core. Screens 2× 256×192 lower is a resistive touchscreen. Memory 4 MB main RAM + VRAM. Connectivity Wi-Fi + microphone local & online play. Compatibility Game Boy Advance cartridge slot. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the dual ARM CPUs, the two screens (lower touch), the microphone, Wi-Fi, and GBA backward compatibility are documented. Flagged: the lower screen is resistive (pressure) touch, not the capacitive multitouch of later phones — clarified to avoid anachronism. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO DS; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The ARM9 the games processor · electrical electrical · .agent → The ARM7 sound, touch, and the bridge · electrical electrical · .agent → The Touchscreen the lower screen you press · spiritual spiritual · .agent → The Two Screens stacked displays · ethereal ethereal · .agent → The Microphone games that listen · ethereal ethereal · .agent → The Wi-Fi local and online play · spiritual spiritual · .agent → The GBA Slot an instant library · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO DS · DS · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest