SONY PSP

SONY PSP (PSP) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Sony brought near-PS2 power to a handheld with a sharp widescreen, a proprietary optical disc, and serious multimedia chops. The PSP was a small powerhouse — its main constraints were the UMD format and a battery that paid for all that performance. LIVE clickable block diagram; render-not-invent; vellum theme.

SONY PSP · PSP · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SONY PSP exereunesis · handheld teardown · 2004 ★ exereunesis · handheld teardown · 2004 ★ Sony brought near-PS2 power to a handheld with a sharp widescreen, a proprietary optical disc, and serious multimedia chops. The PSP was a small powerhouse — its main constraints were the UMD format and a battery that paid for all that performance. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SONY PSP · PSP ⟦SONY PSP:PSP:cbe164⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Console Power, Portable the CPU A MIPS-based 'Allegrex' core scaling to 333 MHz drove 3-D approaching the home PS2 — by far the most powerful handheld of its day, with a beautiful 480×272 widescreen to show it off. The UMD the media Games (and movies) shipped on the Universal Media Disc, a tiny optical format in a cartridge shell. Capacious for a handheld, but with disc-style load times and spin-up power draw, and a movie format that didn't last. More Than Games the multimedia Music, video, photos, and a web browser made the PSP a genuine portable media player — Sony positioning it as a pocket entertainment device, not just a console. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU MIPS 'Allegrex' 222–333 MHz. Screen 480×272 widescreen LCD 16.7M colours. Memory 32–64 MB model-dependent. Media UMD optical disc + Memory Stick. Extras Wi-Fi · media playback browser, video, music. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Allegrex MIPS CPU, the widescreen LCD, the UMD format, Memory Stick storage, and Wi-Fi are documented. Flagged: the early CPU was often clock-limited below 333 MHz to save battery — noted, so the peak figure isn't read as the constant clock. Render, Not Invent sourced Summarized from the public technical record for the SONY PSP; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Allegrex near-PS2, in hand · electrical electrical · .agent → The Graphics Core portable 3-D · electrical electrical · .agent → The Screen a sharp widescreen · ethereal ethereal · .agent → The UMD disc in a shell · spiritual spiritual · .agent → The Memory Stick saves and downloads · natural natural · .agent → The Wi-Fi multiplayer and browsing · ethereal ethereal · .agent → The Media Player a pocket entertainment box · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SONY PSP · PSP · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO 3DS

NINTENDO 3DS (3DS) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The 3DS added glasses-free stereoscopic 3-D to a dual-screen handheld, using a parallax-barrier top screen you could dial from flat to deep. Behind it sat dual ARM11 cores and a PICA200 GPU; the headline trick was the autostereoscopic display, later joined by a depth slider and an analog nub. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO 3DS · 3DS · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO 3DS exereunesis · handheld teardown · 2011 ★ exereunesis · handheld teardown · 2011 ★ The 3DS added glasses-free stereoscopic 3-D to a dual-screen handheld, using a parallax-barrier top screen you could dial from flat to deep. Behind it sat dual ARM11 cores and a PICA200 GPU; the headline trick was the autostereoscopic display, later joined by a depth slider and an analog nub. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO 3DS · 3DS ⟦NINTENDO 3DS:3DS:eabd67⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story 3-D Without Glasses the screen The top screen uses a parallax barrier — a layer that sends slightly different images to each eye — for stereoscopic depth with no glasses. A physical 3-D Depth Slider lets you increase, reduce, or switch off the effect. Dual ARM11 and PICA200 the silicon Two ARM11 cores (plus an ARM9 for compatibility) and a DMP PICA200 GPU drove real 3-D games on both screens, with the lower screen remaining a resistive touch panel as on the DS. Cameras and an Analog Nub the additions Outer stereo cameras could capture 3-D photos, and a 'Circle Pad' analog nub finally gave the handheld proper analog control — with the later New 3DS adding a second nub and more power. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU 2× ARM11 + ARM9 + DS backward compatibility. GPU DMP PICA200 real 3-D rendering. Screen stereoscopic top (parallax barrier) + resistive touch bottom · Depth Slider. Memory 128 MB (256 MB on New 3DS). Extras 3-D cameras · Circle Pad StreetPass. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the dual ARM11 + ARM9 CPUs, the PICA200 GPU, the parallax-barrier autostereoscopic top screen, the Depth Slider, and DS backward compatibility are documented. Flagged: the glasses-free 3-D had a limited 'sweet spot' viewing angle and caused some eye strain — stated as the well-known limitation, not hidden. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO 3DS; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The ARM11 Cores the dual brains · electrical electrical · .agent → The PICA200 GPU handheld 3-D graphics · electrical electrical · .agent → The 3-D Screen depth without glasses · spiritual spiritual · .agent → The Depth Slider dial the 3-D · ethereal ethereal · .agent → The Touch Screen the lower panel · ethereal ethereal · .agent → The 3-D Cameras capture in depth · natural natural · .agent → The Circle Pad analog, at last · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO 3DS · 3DS · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


PLAYSTATION VITA

PLAYSTATION VITA (VITA) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The Vita was a genuine pocket powerhouse — a quad-core ARM CPU, a quad-core GPU, a vivid OLED screen, dual analog sticks, and front-and-rear touch. Technically superb and beloved by a devoted base, it was undercut by expensive proprietary memory cards and the rise of phone gaming. LIVE clickable block diagram; render-not-invent; vellum theme.

PLAYSTATION VITA · VITA · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it PLAYSTATION VITA exereunesis · handheld teardown · 2011 ★ exereunesis · handheld teardown · 2011 ★ The Vita was a genuine pocket powerhouse — a quad-core ARM CPU, a quad-core GPU, a vivid OLED screen, dual analog sticks, and front-and-rear touch. Technically superb and beloved by a devoted base, it was undercut by expensive proprietary memory cards and the rise of phone gaming. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · PLAYSTATION VITA · VITA ⟦PLAYSTATION VITA:VITA:43a098⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Quad and Quad the silicon A quad-core ARM Cortex-A9 CPU and a quad-core PowerVR SGX543 GPU delivered near-console 3-D in the hand — among the most powerful dedicated handhelds ever made, with horsepower to spare. OLED and Two Sticks the front A bright 5-inch OLED touchscreen and, finally, dual analog sticks made it ideal for console-style games on the go. The hardware experience was, by most accounts, excellent. Rear Touch and a Costly Card the catches A rear touch panel added an unusual input surface. But games shipped on a proprietary card and saves needed pricey proprietary memory cards — friction that, alongside smartphone gaming, blunted its commercial run. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU ARM Cortex-A9 quad-core + quad-core GPU. GPU PowerVR SGX543MP4+ near-console 3-D. Screen 5-inch OLED touchscreen 960×544 · + rear touch. Memory 512 MB RAM + 128 MB VRAM proprietary game cards. Storage proprietary memory card a notable friction point. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the quad-core ARM CPU, the SGX543 GPU, the OLED screen, dual sticks, front/rear touch, and the proprietary card/memory are documented. Flagged: the proprietary memory card pricing and smartphone competition as commercial causes are widely-cited industry analysis — stated as the consensus, not a single cause. Render, Not Invent sourced Summarized from the public technical record for the PLAYSTATION VITA; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Quad CPU four ARM cores · electrical electrical · .agent → The SGX543 GPU four-core graphics · electrical electrical · .agent → The OLED Screen vivid, deep colour · spiritual spiritual · .agent → The Dual Sticks console control in hand · natural natural · .agent → The Rear Touch touch behind the screen · ethereal ethereal · .agent → The RAM the working memory · natural natural · .agent → The Memory Card the costly friction · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. PLAYSTATION VITA · VITA · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


NINTENDO SWITCH

NINTENDO SWITCH (SW) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Nintendo's hybrid is one device that is both a TV console and a handheld: an NVIDIA Tegra mobile chip drives a tablet you dock for the big screen or carry with detachable Joy-Con controllers. The hardware is modest by living-room standards; the form factor is the whole idea. LIVE clickable block diagram; render-not-invent; vellum theme.

NINTENDO SWITCH · SW · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it NINTENDO SWITCH exereunesis · hybrid teardown · 2017 ★ exereunesis · hybrid teardown · 2017 ★ Nintendo's hybrid is one device that is both a TV console and a handheld: an NVIDIA Tegra mobile chip drives a tablet you dock for the big screen or carry with detachable Joy-Con controllers. The hardware is modest by living-room standards; the form factor is the whole idea. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · NINTENDO SWITCH · SW ⟦NINTENDO SWITCH:SW:5bdf79⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Home and Handheld, One Box the concept A tablet with a screen slots into a dock for TV output, or pops out for portable play with Joy-Con controllers sliding onto its sides. The same games, the same save, two modes — the design that defined the machine. Tegra Inside the chip An NVIDIA Tegra X1-class system-on-chip (ARM Cortex-A57 CPU cores plus a Maxwell-architecture GPU) — mobile-class silicon, not a living-room powerhouse. It clocks higher when docked and lower on battery to manage heat and power. The Joy-Con the controllers Detachable controllers with motion sensors, an IR camera, and 'HD Rumble' haptics — usable attached, separated, or shared between two players. Clever and flexible, though early units suffered analog-stick 'drift'. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition SoC NVIDIA Tegra X1-class ARM Cortex-A57 + Maxwell GPU. Modes docked (TV) / handheld clocks scale by mode. Memory 4 GB LPDDR4 unified. Media game cards + downloads microSD expansion. Controllers detachable Joy-Con motion, HD Rumble. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Tegra X1-class SoC, the dock/handheld modes with scaling clocks, the LPDDR4, game cards, and the Joy-Con are documented. Flagged: Joy-Con stick 'drift' is a widely-reported wear issue — stated as a well-documented common fault, not a universal one. Render, Not Invent sourced Summarized from the public technical record for the NINTENDO SWITCH; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Tegra SoC mobile chip, two modes · electrical electrical · .agent → The Dock handheld becomes console · spiritual spiritual · .agent → The Joy-Con controllers that detach · spiritual spiritual · .agent → Joy-Con Drift the known wear issue · ethereal ethereal · .agent → The RAM unified mobile memory · natural natural · .agent → The Game Card tiny cartridges return · natural natural · .agent → The Screen the portable face · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. NINTENDO SWITCH · SW · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


VALVE STEAM DECK

VALVE STEAM DECK (DECK) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Valve's handheld is a full x86 PC you hold: an AMD Zen 2 / RDNA 2 chip running Linux-based SteamOS, with a desktop mode, full controls, and the ability to install almost anything. It reframed the handheld not as a closed console but as a portable computer that plays a PC library. LIVE clickable block diagram; render-not-invent; vellum theme.

VALVE STEAM DECK · DECK · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it VALVE STEAM DECK exereunesis · handheld PC teardown · 2022 ★ exereunesis · handheld PC teardown · 2022 ★ Valve's handheld is a full x86 PC you hold: an AMD Zen 2 / RDNA 2 chip running Linux-based SteamOS, with a desktop mode, full controls, and the ability to install almost anything. It reframed the handheld not as a closed console but as a portable computer that plays a PC library. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · VALVE STEAM DECK · DECK ⟦VALVE STEAM DECK:DECK:056cf6⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A PC, Handheld the architecture An AMD 'Van Gogh' APU — four Zen 2 x86 cores and an RDNA 2 GPU — runs Arch-Linux-based SteamOS with a Proton compatibility layer that plays most Windows games. Open by design: you can drop to a desktop and install other software. Controls and Trackpads the input Full sticks, buttons, triggers, and twin trackpads (a Valve hallmark) make mouse-driven PC games workable in the hand — a control set built for the breadth of a PC library, not just console-style games. Open and Repairable the philosophy Unlocked firmware, an official desktop mode, and published repair parts make the Deck unusually open and serviceable — a deliberate contrast to the sealed console model, and the start of a wave of x86 handheld PCs. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition APU AMD 'Van Gogh' (Zen 2 + RDNA 2) 4 cores · ~1.6 TFLOPS GPU. OS SteamOS (Arch Linux) + Proton desktop mode · installable software. Memory 16 GB LPDDR5 unified. Storage NVMe / eMMC SSD + microSD. Input sticks + 2 trackpads full PC-style controls. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Van Gogh APU (Zen 2 + RDNA 2), SteamOS/Proton, the LPDDR5, SSD storage, and the trackpad controls are documented. Flagged: 'plays your whole Steam library' is broadly true via Proton but not universal — some titles are unsupported or imperfect; stated with that caveat. Render, Not Invent sourced Summarized from the public technical record for the VALVE STEAM DECK; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (7) The Van Gogh APU a PC chip in hand · electrical electrical · .agent → SteamOS + Proton Linux that plays Windows games · spiritual spiritual · .agent → Desktop Mode it is a real computer · ethereal ethereal · .agent → The Trackpads mouse control, in hand · natural natural · .agent → The RAM unified, generous · natural natural · .agent → The Storage solid-state, expandable · natural natural · .agent → Open & Repairable unlocked and serviceable · spiritual spiritual · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. VALVE STEAM DECK · DECK · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


MAGNAVOX ODYSSEY

MAGNAVOX ODYSSEY (ODY) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The first home video game console had no CPU, no software, and no sound. Ralph Baer's machine drew a few movable white dots with discrete transistor-diode logic, and you taped translucent plastic overlays onto your TV for the 'graphics' and colour. Primitive beyond modern imagining — and the start of everything. LIVE clickable block diagram; render-not-invent; vellum theme.

MAGNAVOX ODYSSEY · ODY · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it MAGNAVOX ODYSSEY exereunesis · first home console · 1972 ★ exereunesis · first home console · 1972 ★ The first home video game console had no CPU, no software, and no sound. Ralph Baer's machine drew a few movable white dots with discrete transistor-diode logic, and you taped translucent plastic overlays onto your TV for the 'graphics' and colour. Primitive beyond modern imagining — and the start of everything. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · MAGNAVOX ODYSSEY · ODY ⟦MAGNAVOX ODYSSEY:ODY:1ad3b9⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story No Computer Inside discrete logic There is no microprocessor and no memory. The Odyssey is built from discrete transistors and diodes wired to generate a few controllable spots of light on the screen — a purpose-built circuit, not a programmable computer. Overlays for Graphics the plastic trick The console only draws white dots, so games shipped with translucent plastic overlays you stuck on the TV screen — a tennis court, a haunted house — to supply the picture and the colour the hardware couldn't. The Birth of an Industry the Brown Box Ralph Baer's 'Brown Box' prototype became the Odyssey and, with it, the home video game was born. Pong and the entire console lineage that follows trace back to this dot-and-overlay machine. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition Logic discrete transistor-diode no CPU, no microprocessor. Memory none no RAM, no software. Graphics movable white dots plastic TV overlays for picture + colour. Sound none silent. Games jumper cards reconfigured the circuit; no ROM. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Odyssey had no processor, no memory, and no sound, and used TV overlays — all documented, and central to why it looks so alien today. Flagged: it is often miscalled 'the first Pong machine' — Pong came after; the Odyssey's tennis game inspired it. Stated in correct order. Render, Not Invent sourced Summarized from the public technical record for the MAGNAVOX ODYSSEY; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The Discrete Logic no CPU at all · electrical electrical · .agent → The Screen Overlays colour you taped on · ethereal ethereal · .agent → The Spot Generator a few movable dots · electrical electrical · .agent → The Jumper Cards wiring, not software · natural natural · .agent → The Controllers two knobs and a reset · natural natural · .agent → The Brown Box where it all began · spiritual spiritual · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. MAGNAVOX ODYSSEY · ODY · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


MATTEL INTELLIVISION · INTV

MATTEL INTELLIVISION (INTV) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Mattel's challenger to the Atari 2600 led with a genuine 16-bit CPU, a graphics chip with proper backgrounds, and a speech add-on that made games talk. Its directional disc controller and overlay keypad were divisive, but 'Intellivision' — intelligent television — promised a step up in sophistication. LIVE clickable block diagram; render-not-invent; vellum theme.

MATTEL INTELLIVISION · INTV · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it MATTEL INTELLIVISION exereunesis · teardown · 1979 ★ exereunesis · teardown · 1979 ★ Mattel's challenger to the Atari 2600 led with a genuine 16-bit CPU, a graphics chip with proper backgrounds, and a speech add-on that made games talk. Its directional disc controller and overlay keypad were divisive, but 'Intellivision' — intelligent television — promised a step up in sophistication. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · MATTEL INTELLIVISION · INTV ⟦MATTEL INTELLIVISION:INTV:b805c9⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A 16-bit CPU, in 1979 the brain The General Instrument CP1610 is a 16-bit processor at under 1 MHz — unusual and genuinely more capable than the 2600's 8-bit chip, and the basis for Mattel's 'more sophisticated' marketing. Backgrounds and Speech the chips A dedicated graphics chip (the STIC) drew real tiled backgrounds and movable objects, and the add-on Intellivoice module gave certain games synthesised speech — a startling effect for the era. The Disc Controller the input Instead of a joystick, a flat directional disc plus a numeric keypad with paper overlays per game — distinctive, and an early experiment in mapping controls to each title. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU GI CP1610 16-bit · < 1 MHz. Video STIC (AY-3-8900) tiled backgrounds + movable objects. Sound GI AY-3-8914 3 channels. Speech Intellivoice add-on synthesised speech. Input directional disc + keypad per-game overlays. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 16-bit CP1610, the STIC graphics, the AY sound, and the Intellivoice speech module are documented. Flagged: '16-bit' is true of the CPU but its low clock and narrow buses mean it wasn't simply 'twice the 2600' — stated with that nuance. Render, Not Invent sourced Summarized from the public technical record for the MATTEL INTELLIVISION; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The CP1610 16-bit, early · electrical electrical · .agent → The STIC real backgrounds · electrical electrical · .agent → The Sound Chip three voices · natural natural · .agent → Intellivoice games that talk · spiritual spiritual · .agent → The Disc Controller the divisive control · ethereal ethereal · .agent → The Keypad Overlays controls printed per game · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. MATTEL INTELLIVISION · INTV · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


ATARI 2600 · VCS

ATARI 2600 · VCS (2600) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The machine that made home gaming an industry ran on a cut-down 6502, a single clever video-and-sound chip, and just 128 bytes of RAM — with no framebuffer at all. Programmers had to 'race the beam', drawing each scanline in real time as the TV scanned it. Brutally hard, and the foundation of everything. LIVE clickable block diagram; render-not-invent; vellum theme.

ATARI 2600 · VCS · 2600 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it ATARI 2600 · VCS exereunesis · teardown · 1977 ★ exereunesis · teardown · 1977 ★ The machine that made home gaming an industry ran on a cut-down 6502, a single clever video-and-sound chip, and just 128 bytes of RAM — with no framebuffer at all. Programmers had to 'race the beam', drawing each scanline in real time as the TV scanned it. Brutally hard, and the foundation of everything. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ATARI 2600 · VCS · 2600 ⟦ATARI 2600 · VCS:2600:fe2ee0⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story 128 Bytes and No Screen Memory the constraint The CPU is a MOS 6507 — a 6502 in a cheaper package — at ~1.19 MHz, with a staggering 128 bytes of RAM and no framebuffer. The console cannot hold a picture in memory; it must generate it line by line. Racing the Beam the technique Because there's no screen memory, the CPU changes the video chip's registers in perfect sync with the TV's scanning beam — drawing each scanline as it's traced. Master this and you get games; miss the timing and you get garbage. The TIA the one chip The Television Interface Adaptor generates the picture (two players, two missiles, one ball) and the sound. Almost everything visible on a 2600 is the TIA, commanded cycle by cycle by the CPU. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU MOS 6507 (6502 core) ~1.19 MHz. Graphics+Sound TIA 2 players, 2 missiles, 1 ball · no framebuffer. Memory 128 bytes RAM yes, bytes. Media cartridges 2–4 KB typical. Technique 'racing the beam' real-time scanline drawing. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 6507 CPU, the TIA, the 128 bytes of RAM, and the beam-racing programming model are documented and famous. Flagged: later games used cartridge bank-switching to exceed early ROM limits — noted, so '2–4 KB' isn't read as a hard ceiling for the whole library. Render, Not Invent sourced Summarized from the public technical record for the ATARI 2600 · VCS; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The 6507 a cheaper 6502 · electrical electrical · .agent → The TIA the whole picture, live · electrical electrical · .agent → The 128 Bytes almost no memory · natural natural · .agent → Racing the Beam drawing line by line · spiritual spiritual · .agent → The Cartridge tiny ROMs, later banked · natural natural · .agent → The Joystick the one-button stick · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. ATARI 2600 · VCS · 2600 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


THE SAR ADC

exereunesis · a chip digitizes a voltage by binary search

THE SAR ADC · EXEREÚNESIS · UD0 🔬 EXEREÚNESIS · the teardown · what the machine hides inside · kept by THE TEARDOWN THE SAR ADC ◧ 2D · ◍ 3D · ◆ 4D · ◐ shadow · 👶 TAP How does a chip turn a smooth voltage into a number? It plays twenty questions. It guesses the top bit — ‘is the voltage above half?’ — keeps or drops it, then asks about the next bit, halving the uncertainty each step. In ten questions it pins a signal to one part in a thousand. Slide the voltage and watch the bits fall. ◆ LIT ▲ AMBER ◧ THE MEASURE · 2D ◍ THE BINARY SEARCH · 3D · one bit at a time ◆ THE FOURTH · 4D · a tesseract turns ◐ THE SHADOW · one dimension down 👶 THE TODDLER CORNER — one fat tap input voltage — V in — digital code — reconstructed — error — ◆ LIT — exact / checkable A successive-approximation-register (SAR) ADC digitises by BINARY SEARCH. Starting from the most significant bit, it adds each bit’s weight (Vref/2, /4, /8, …) to a trial voltage; if the trial stays below the input it keeps the bit, else drops it. After N steps the retained bits are the digital code and the trial equals the input to within one least-significant-bit (Vref/2ⁿ). A fail-loud self-check throws unless the 10-bit reconstruction lands within 1 LSB of the input voltage — the exact converter inside most microcontrollers. ▲ AMBER — the figure An ideal binary-weighted DAC and comparator; real SAR ADCs fight capacitor mismatch, comparator noise, and settling time (and add calibration). The binary-search convergence to within 1 LSB is exact. EXEREÚNESIS: to understand a machine, open it — the datasheet lies, the silicon does not. — THE TEARDOWN David Lee Wise / ROOT0 / TriPod LLC · the teardown bench, with AVAN


ATARI 5200

ATARI 5200 (5200) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Atari's answer to the Intellivision and ColecoVision was essentially its 8-bit home computer in a console shell — capable ANTIC and GTIA graphics chips and POKEY sound. It was undone by analog joysticks that didn't self-centre and famously broke, and a launch with no 2600 compatibility. LIVE clickable block diagram; render-not-invent; vellum theme.

ATARI 5200 · 5200 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it ATARI 5200 exereunesis · teardown · 1982 ★ exereunesis · teardown · 1982 ★ Atari's answer to the Intellivision and ColecoVision was essentially its 8-bit home computer in a console shell — capable ANTIC and GTIA graphics chips and POKEY sound. It was undone by analog joysticks that didn't self-centre and famously broke, and a launch with no 2600 compatibility. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ATARI 5200 · 5200 ⟦ATARI 5200:5200:61f43f⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A Computer in Disguise the chips Under the hood it's the Atari 400/800 computer: a 6502C at ~1.79 MHz with the ANTIC display-list processor, the GTIA colour chip, and POKEY for sound and input. Real, capable graphics hardware. ANTIC and GTIA the graphics ANTIC reads a 'display list' — a little program describing the screen line by line — and GTIA turns it into colour and player/missile sprites. Together they gave the 5200 smooth, colourful, computer-grade visuals. Those Controllers the flaw The analog joysticks didn't spring back to centre and were unreliable, with fragile buttons. Brilliant hardware was hobbled by an input device players hated — a lesson in how controllers can sink a console. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU MOS 6502C ~1.79 MHz. Display ANTIC display-list processor. Colour/Sprites GTIA colour + player-missile graphics. Sound+Input POKEY 4 channels + controller reading. Input analog joystick non-centring, unreliable. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 6502C, ANTIC, GTIA, and POKEY — the Atari 8-bit computer chipset — and the controller problems are documented. Flagged: the controllers' reputation is real and widely attested, not exaggerated — stated as the console's central failing. Render, Not Invent sourced Summarized from the public technical record for the ATARI 5200; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The 6502C the computer's brain · electrical electrical · .agent → ANTIC a processor for the screen · electrical electrical · .agent → GTIA colour and sprites · electrical electrical · .agent → POKEY sound and controllers · natural natural · .agent → The Analog Stick the famous failure · ethereal ethereal · .agent → The Cartridge computer games, console-boxed · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. ATARI 5200 · 5200 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


COLECOVISION · CV

COLECOVISION (CV) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Coleco's console punched straight at the arcade: a Z80, the proven TMS9918A video chip, and a pack-in port of Donkey Kong so close to the coin-op that it sold the machine on its own. An expansion module even let it play Atari 2600 games — a bold shot at the whole market. LIVE clickable block diagram; render-not-invent; vellum theme.

COLECOVISION · CV · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it COLECOVISION exereunesis · teardown · 1982 ★ exereunesis · teardown · 1982 ★ Coleco's console punched straight at the arcade: a Z80, the proven TMS9918A video chip, and a pack-in port of Donkey Kong so close to the coin-op that it sold the machine on its own. An expansion module even let it play Atari 2600 games — a bold shot at the whole market. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · COLECOVISION · CV ⟦COLECOVISION:CV:ad4d96⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Arcade at Home the pitch A Zilog Z80A at 3.58 MHz with the Texas Instruments TMS9918A video chip gave near-arcade graphics, and a startlingly faithful Donkey Kong in the box proved it. For a moment, ColecoVision was the most powerful console you could buy. A Proven Video Chip the TMS9918A The same TI video chip family used in the MSX computers and others: tiled backgrounds, 32 sprites, 16 colours. Well-understood, capable, and the backbone of the ColecoVision's strong ports. Playing the Competition Expansion Module 1 An add-on let the ColecoVision play Atari 2600 cartridges — legally controversial and audacious, briefly giving Coleco's machine the largest game library around. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Zilog Z80A 3.58 MHz. Video TI TMS9918A 32 sprites · 16 colours. Sound SN76489 3 square + noise. Memory 1 KB work RAM + 16 KB VRAM cartridge ROM. Add-on Expansion Module 1 plays Atari 2600 games. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Z80A, the TMS9918A video, the SN76489 sound, and the 2600-compatible expansion module are documented. Flagged: it arrived just before the 1983 crash that wiped out much of the US console market — its short life was timing, not hardware; noted. Render, Not Invent sourced Summarized from the public technical record for the COLECOVISION; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The Z80A the arcade-class brain · electrical electrical · .agent → The TMS9918A 32 sprites, proven · electrical electrical · .agent → The SN76489 three squares and noise · natural natural · .agent → Donkey Kong the killer port · spiritual spiritual · .agent → Expansion Module 1 play the rival's games · ethereal ethereal · .agent → The Controller numbers and a knob · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. COLECOVISION · CV · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


GCE VECTREX

GCE VECTREX (VEC) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Unique among consoles, the Vectrex came with its own built-in vector monitor — it drew crisp glowing lines directly, not a grid of pixels, so it never needed a TV. A Motorola 6809 steered the beam through a DAC, and plastic overlays added colour to the black-and-white screen. LIVE clickable block diagram; render-not-invent; vellum theme.

GCE VECTREX · VEC · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it GCE VECTREX exereunesis · teardown · 1982 ★ exereunesis · teardown · 1982 ★ Unique among consoles, the Vectrex came with its own built-in vector monitor — it drew crisp glowing lines directly, not a grid of pixels, so it never needed a TV. A Motorola 6809 steered the beam through a DAC, and plastic overlays added colour to the black-and-white screen. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · GCE VECTREX · VEC ⟦GCE VECTREX:VEC:28d3f2⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Its Own Screen the monitor The Vectrex has a tall built-in black-and-white CRT. There's no TV hookup and no console-of-the-era dependence on your living-room set — the machine is self-contained, screen and all. Drawing With Lines vector graphics Instead of scanning a raster of pixels, the Vectrex steers the electron beam directly along shapes — vector graphics, like the Asteroids arcade machine. Sharp, bright lines and true geometry, at home, in 1982. Colour by Overlay the trick The screen is monochrome, so games shipped with translucent plastic overlays clipped over the CRT to add colour and detail — the same overlay idea as the Odyssey, a decade on. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Motorola 6809 1.5 MHz. Display built-in vector CRT beam-drawn lines, monochrome. Beam DAC + integrators steers the electron beam. Sound GI AY-3-8912 3 channels. Colour plastic overlays clipped over the screen. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 6809 CPU, the built-in vector monitor, the DAC-steered beam, and the colour overlays are documented and define the machine. Flagged: it is sometimes called 'the only home vector console' — accurate for a mass-market home unit, stated with that qualifier. Render, Not Invent sourced Summarized from the public technical record for the GCE VECTREX; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The 6809 an elegant 8-bit · electrical electrical · .agent → The Vector Monitor its own screen · spiritual spiritual · .agent → The Beam Steering drawing with the electron beam · electrical electrical · .agent → The Overlays colour clipped on · ethereal ethereal · .agent → The Sound Chip three voices · natural natural · .agent → The Controller built into the base · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. GCE VECTREX · VEC · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


COMMODORE 64 · C64

COMMODORE 64 · C64 (C64) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The best-selling computer of all time was also one of the great game machines: a 6510 CPU, the VIC-II graphics chip with hardware sprites and smooth scrolling, and the legendary SID sound chip whose three-voice synthesis still inspires musicians. Sixty-four kilobytes, and a culture. LIVE clickable block diagram; render-not-invent; vellum theme.

COMMODORE 64 · C64 · C64 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it COMMODORE 64 · C64 exereunesis · home-computer teardown · 1982 ★ exereunesis · home-computer teardown · 1982 ★ The best-selling computer of all time was also one of the great game machines: a 6510 CPU, the VIC-II graphics chip with hardware sprites and smooth scrolling, and the legendary SID sound chip whose three-voice synthesis still inspires musicians. Sixty-four kilobytes, and a culture. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · COMMODORE 64 · C64 · C64 ⟦COMMODORE 64 · C64:C64:ba84f9⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A 6502 With a Door the CPU The MOS 6510 is a 6502 with a built-in I/O port used to bank ROM in and out of the address space — letting 64 KB of RAM coexist with the system ROMs. The familiar 6502 core, with a clever memory trick. VIC-II and SID the famous chips The VIC-II gave hardware sprites, smooth scrolling, and a rich palette — ideal for games. And the SID sound chip offered three voices with real filters and envelopes, a true synthesiser on a chip, beloved to this day. The 1541 Problem the storage Games loaded from cassette or the 1541 floppy drive — itself a small computer with its own 6502 — but notoriously slowly. 'Loading…' became part of the C64 experience, and fast-loader hacks a whole subculture. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU MOS 6510 (6502 core) ~1 MHz · built-in I/O port. Video VIC-II 8 hardware sprites · smooth scroll · 16 colours. Sound SID (6581) 3 voices · filters · envelopes. Memory 64 KB RAM banked under ROM. Storage 1541 floppy / cassette slow, beloved. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 6510 CPU, the VIC-II graphics, the SID sound chip, 64 KB of RAM, and the 1541 drive are documented and iconic. Flagged: it is a home computer, not a dedicated console — included as one of gaming's foundational platforms, stated plainly. Render, Not Invent sourced Summarized from the public technical record for the COMMODORE 64 · C64; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The 6510 a 6502 with a port · electrical electrical · .agent → The VIC-II sprites and smooth scroll · electrical electrical · .agent → The SID a synthesiser on a chip · spiritual spiritual · .agent → The 64 KB the famous number · natural natural · .agent → The 1541 Drive a computer for your discs · ethereal ethereal · .agent → The KERNAL the system in ROM · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. COMMODORE 64 · C64 · C64 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


ATARI 7800

ATARI 7800 (7800) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Atari's belated 2600 successor wrapped a 6502 around a smart graphics chip called MARIA that could throw far more sprites at the screen with little CPU help — and it kept the old TIA chip inside for full Atari 2600 backward compatibility. Good hardware, undone by arriving years late into Nintendo's era. LIVE clickable block diagram; render-not-invent; vellum theme.

ATARI 7800 · 7800 · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it ATARI 7800 exereunesis · teardown · 1986 ★ exereunesis · teardown · 1986 ★ Atari's belated 2600 successor wrapped a 6502 around a smart graphics chip called MARIA that could throw far more sprites at the screen with little CPU help — and it kept the old TIA chip inside for full Atari 2600 backward compatibility. Good hardware, undone by arriving years late into Nintendo's era. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ATARI 7800 · 7800 ⟦ATARI 7800:7800:f784e0⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story MARIA Does the Drawing the graphics The MARIA chip reads display lists and uses DMA to composite many movable objects per scanline largely on its own — so the modest 6502 ('Sally') is freed up. Lots of flicker-free sprites, a real step past the 2600. The 2600, Still Inside compatibility The original TIA chip is retained, so the 7800 plays the entire Atari 2600 library natively and uses the TIA for most of its own sound. An instant back-catalogue baked into the hardware. Too Late the timing Designed in 1984 but shelved during Atari's turmoil and released in 1986, it landed well into the NES era with weak third-party support — capable silicon overtaken by the market. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Atari 'Sally' 6502C ~1.79 MHz. Graphics MARIA display-list DMA · many sprites. Sound TIA (retained) also enables 2600 audio. Memory 4 KB work RAM cartridge ROM. Compatibility Atari 2600 full native library. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Sally 6502, the MARIA graphics chip, the retained TIA, and 2600 backward compatibility are documented. Flagged: MARIA's strength was sprites/objects; the system was comparatively weak on sound and arrived late — stated, so it's not overclaimed against the NES. Render, Not Invent sourced Summarized from the public technical record for the ATARI 7800; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The Sally 6502 the freed-up brain · electrical electrical · .agent → MARIA sprites by DMA · electrical electrical · .agent → The TIA the old chip, kept · ethereal ethereal · .agent → Work RAM the small main memory · natural natural · .agent → 2600 Compatibility an instant library · spiritual spiritual · .agent → The Cartridge the game · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. ATARI 7800 · 7800 · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SNK NEO GEO · AES

SNK NEO GEO · AES (NEO) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The Neo Geo brought the arcade home with zero compromise: it was literally the same hardware as SNK's coin-op board, so home games were pixel-identical to the arcade. A 68000 plus a Z80, an enormous sprite system, and gigantic cartridges that cost as much as a rival console each. LIVE clickable block diagram; render-not-invent; vellum theme.

SNK NEO GEO · AES · NEO · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SNK NEO GEO · AES exereunesis · teardown · 1990 ★ exereunesis · teardown · 1990 ★ The Neo Geo brought the arcade home with zero compromise: it was literally the same hardware as SNK's coin-op board, so home games were pixel-identical to the arcade. A 68000 plus a Z80, an enormous sprite system, and gigantic cartridges that cost as much as a rival console each. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SNK NEO GEO · AES · NEO ⟦SNK NEO GEO · AES:NEO:c85adb⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story The Arcade, Exactly one hardware SNK's MVS arcade board and the home AES console share the same silicon — a Motorola 68000 at 12 MHz with a Z80 for sound — so a Neo Geo home game was identical to the coin-op, frame for frame. Unheard of in 1990. A Wall of Sprites the graphics The custom sprite hardware could place hundreds of large sprites with scaling, driving the huge characters and busy screens of SNK's fighters and shooters — far beyond its contemporaries. Cartridges Like Bricks the price Games shipped on massive ROM cartridges holding hundreds of megabits — and cost around 200 dollars each, with the console itself a luxury. Brilliant, and priced like jewellery. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Motorola 68000 12 MHz. Co-CPU Zilog Z80 sound. Graphics custom sprite system 380+ sprites · scaling. Sound Yamaha YM2610 FM + ADPCM. Media giant ROM carts ~330 Mb · ~$200 each. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the shared MVS/AES hardware, the 68000 + Z80, the sprite system, the YM2610 audio, and the enormous expensive carts are documented. Flagged: 'arcade-perfect' is literally true here because it is the same hardware — stated as fact, the rare case where the marketing was accurate. Render, Not Invent sourced Summarized from the public technical record for the SNK NEO GEO · AES; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The 68000 arcade-grade brain · electrical electrical · .agent → The Z80 a processor for audio · electrical electrical · .agent → The Sprite System hundreds of big sprites · spiritual spiritual · .agent → The YM2610 FM plus samples · natural natural · .agent → The ROM Cartridge a console-priced game · ethereal ethereal · .agent → Arcade-Identical the same machine · spiritual spiritual · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SNK NEO GEO · AES · NEO · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SEGA CD · MEGA-CD · SCD

SEGA CD · MEGA-CD (SCD) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. An add-on that bolted under the Genesis, the Sega CD added a CD-ROM drive, a second 68000, extra RAM, and a graphics ASIC for scaling and rotation. It opened the door to CD audio and full-motion-video games — and to the moral panic over titles like Night Trap. LIVE clickable block diagram; render-not-invent; vellum theme.

SEGA CD · MEGA-CD · SCD · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SEGA CD · MEGA-CD exereunesis · add-on teardown · 1992 ★ exereunesis · add-on teardown · 1992 ★ An add-on that bolted under the Genesis, the Sega CD added a CD-ROM drive, a second 68000, extra RAM, and a graphics ASIC for scaling and rotation. It opened the door to CD audio and full-motion-video games — and to the moral panic over titles like Night Trap. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SEGA CD · MEGA-CD · SCD ⟦SEGA CD · MEGA-CD:SCD:3ce4b4⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A Console Under a Console the architecture The Sega CD is a base the Genesis sits on. It contributes its own Motorola 68000 at 12.5 MHz, more RAM, and a CD-ROM drive — effectively doubling the system's processing while sharing the Genesis's video output. Scaling and Rotation the ASIC A custom chip added hardware scaling and rotation of graphics — Mode-7-style effects the Genesis lacked — used for pseudo-3D racers and flashy intros. Full-Motion Video the era CD capacity enabled grainy full-motion-video games — live-action footage as gameplay. Night Trap and its kin drew US Senate hearings and helped spur the creation of game ratings. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition Add-on CPU Motorola 68000 12.5 MHz (second 68000). Effects custom ASIC hardware scaling + rotation. Memory +512 KB program + buffers atop the Genesis. Media CD-ROM CD audio + FMV. Host Sega Genesis sits beneath it. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the second 68000, the scaling/rotation ASIC, the added RAM, and the CD-ROM are documented. Flagged: the FMV-game moral panic (Night Trap, the 1993 US Senate hearings) is real history and led to the ESRB — stated as documented events, not sensationalised. Render, Not Invent sourced Summarized from the public technical record for the SEGA CD · MEGA-CD; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The Second 68000 a whole extra brain · electrical electrical · .agent → The Scaling ASIC rotate and scale · electrical electrical · .agent → The CD-ROM audio and video on disc · spiritual spiritual · .agent → The Extra RAM room the Genesis lacked · natural natural · .agent → The FMV Games live action as gameplay · ethereal ethereal · .agent → The Genesis Host an add-on, not a console · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SEGA CD · MEGA-CD · SCD · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


PHILIPS CD-i · CDI

PHILIPS CD-i (CDI) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Philips pitched the CD-i not as a games console but as an interactive multimedia player for the living room — encyclopaedias, music, edutainment — built on a 68000-family CPU. It's best remembered, unfairly to its intent, for a clutch of dire Zelda and Mario games made under a licensing deal with Nintendo. LIVE clickable block diagram; render-not-invent; vellum theme.

PHILIPS CD-i · CDI · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it PHILIPS CD-i exereunesis · teardown · 1991 ★ exereunesis · teardown · 1991 ★ Philips pitched the CD-i not as a games console but as an interactive multimedia player for the living room — encyclopaedias, music, edutainment — built on a 68000-family CPU. It's best remembered, unfairly to its intent, for a clutch of dire Zelda and Mario games made under a licensing deal with Nintendo. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · PHILIPS CD-i · CDI ⟦PHILIPS CD-i:CDI:4f8848⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Multimedia, Not Games the pitch Philips positioned the CD-i as 'Compact Disc Interactive' — a set-top box for interactive encyclopaedias, music, and edutainment, with games as just one category. It was a media appliance first. A 68000 Relative the CPU At its heart is a 68070 — a licensed member of the Motorola 68000 family with integrated peripherals — paired with a video chip (the MCD212), driving the disc-based multimedia. The Nintendo Games the legacy A licensing deal let Philips make CD-i games using Nintendo characters — yielding the infamous Zelda (Link: Faces of Evil and Wand of Gamelon) and Hotel Mario. Genuinely poor, and the thing the CD-i is unfairly defined by. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU Philips 68070 (68000 family) ~15 MHz. Video MCD212 still + motion video. Media CD-ROM (CD-i format) multimedia discs. Input point controller remote-style. Pitch multimedia player games as one category. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the 68070 CPU, the MCD212 video, the CD-i multimedia format, and the Nintendo-licensed games are documented. Flagged: the CD-i was not designed as a game console, and the notorious Zelda/Mario titles came from a real Nintendo–Philips licensing deal — both points are widely misremembered; stated accurately. Render, Not Invent sourced Summarized from the public technical record for the PHILIPS CD-i; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The 68070 a 68000 cousin · electrical electrical · .agent → The MCD212 still and motion · electrical electrical · .agent → The CD-i Disc interactive multimedia · natural natural · .agent → The Controller a remote, not a pad · ethereal ethereal · .agent → The Nintendo Games the infamous Zeldas · ethereal ethereal · .agent → The Multimedia Pitch a player, not a console · spiritual spiritual · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. PHILIPS CD-i · CDI · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


3DO INTERACTIVE MULTIPLAYER

3DO INTERACTIVE MULTIPLAYER (3DO) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. The 3DO was a specification, not a single product: Trip Hawkins's company licensed a CD-based design that Panasonic, Goldstar, and others built. An ARM CPU with twin custom video coprocessors made it powerful for 1993 — and a 699-dollar launch price made it a commercial cautionary tale. LIVE clickable block diagram; render-not-invent; vellum theme.

3DO INTERACTIVE MULTIPLAYER · 3DO · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it 3DO INTERACTIVE MULTIPLAYER exereunesis · teardown · 1993 ★ exereunesis · teardown · 1993 ★ The 3DO was a specification, not a single product: Trip Hawkins's company licensed a CD-based design that Panasonic, Goldstar, and others built. An ARM CPU with twin custom video coprocessors made it powerful for 1993 — and a 699-dollar launch price made it a commercial cautionary tale. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · 3DO INTERACTIVE MULTIPLAYER · 3DO ⟦3DO INTERACTIVE MULTIPLAYER:3DO:dc969d⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story A Licensed Standard the model Rather than build a console, The 3DO Company designed a spec and licensed it to manufacturers, taking a small royalty per machine — the opposite of the sell-hardware-at-a-loss model. Several brands sold their own 3DO units. ARM and Two Coprocessors the silicon An ARM60 RISC CPU at 12.5 MHz is paired with two custom video coprocessors (the 'cel engine') for fast 2-D and texture work, plus 2 MB of RAM and a CD-ROM — strong specs for its day. The Price Problem the failure Launching at 699 dollars — far above subsidised rivals — doomed it. The royalty model meant no one could afford to sell it cheaply, and the PlayStation soon offered more for less. A textbook lesson in console economics. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition CPU ARM60 12.5 MHz. Video 2× custom coprocessors 'cel engine' · 2-D + textures. Memory 2 MB RAM + 1 MB VRAM CD-ROM. Model licensed spec Panasonic, Goldstar, … Price $699 the fatal number. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the ARM60 CPU, the dual video coprocessors, the RAM, the CD-ROM, and the licensing model are documented. Flagged: the 699-dollar price and the royalty (not loss-leader) business model are the well-attested reasons for its failure — stated as the consensus economic explanation. Render, Not Invent sourced Summarized from the public technical record for the 3DO INTERACTIVE MULTIPLAYER; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The ARM60 a RISC brain · electrical electrical · .agent → The Cel Engine twin video helpers · electrical electrical · .agent → The RAM the working memory · natural natural · .agent → The CD-ROM the disc · natural natural · .agent → The Licensing Model a standard, not a box · spiritual spiritual · .agent → The $699 Price the number that sank it · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. 3DO INTERACTIVE MULTIPLAYER · 3DO · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


ATARI JAGUAR

ATARI JAGUAR (JAG) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. Atari's last console was marketed as the first '64-bit' system, but inside was a tangle of chips that almost nobody could program well: two powerful custom processors ('Tom' and 'Jerry') alongside an old 68000 that developers leaned on out of habit — strangling the very power Atari was advertising. LIVE clickable block diagram; render-not-invent; vellum theme.

ATARI JAGUAR · JAG · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it ATARI JAGUAR exereunesis · teardown · 1993 ★ exereunesis · teardown · 1993 ★ Atari's last console was marketed as the first '64-bit' system, but inside was a tangle of chips that almost nobody could program well: two powerful custom processors ('Tom' and 'Jerry') alongside an old 68000 that developers leaned on out of habit — strangling the very power Atari was advertising. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ATARI JAGUAR · JAG ⟦ATARI JAGUAR:JAG:b5e0d9⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story The 64-bit Claim the marketing 'Do the math' said the ads. The '64' came from a 64-bit memory bus and the wide object processor — not a 64-bit CPU. A real but partial truth, dressed up as a clean generational leap. Tom and Jerry the custom chips 'Tom' houses a graphics processor, an object processor, and the memory controller; 'Jerry' is a DSP for sound and math. Together they were genuinely capable — if you wrote for them directly. The 68000 Trap the failure A Motorola 68000 was included as a manager, but its familiarity tempted developers to run game logic on it — the slowest path through the machine. Most Jaguar games used the weak chip and ignored the strong ones, so the console rarely showed its power. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition Graphics 'Tom' (GPU + object proc + memory) 32-bit RISC units · 64-bit bus. Sound/Math 'Jerry' (DSP) 32-bit. Manager Motorola 68000 the bottleneck trap. Memory 2 MB RAM cartridge (+ CD add-on). Claim '64-bit' memory bus + object processor. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the Tom/Jerry custom chips, the 68000, the cartridge medium, and the CD add-on are documented. Flagged: '64-bit' is marketing built on the bus width, not a 64-bit CPU; and the 68000-as-crutch problem is the well-attested reason games underused the hardware — both stated plainly. Render, Not Invent sourced Summarized from the public technical record for the ATARI JAGUAR; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) Tom the powerful core · electrical electrical · .agent → Jerry sound and math · electrical electrical · .agent → The 68000 the seductive bottleneck · ethereal ethereal · .agent → The 64-bit Claim math, not a CPU · ethereal ethereal · .agent → The RAM the working memory · natural natural · .agent → The Cartridge the game · natural natural · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. ATARI JAGUAR · JAG · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest


SEGA 32X

SEGA 32X (32X) — a UD0 EXEREÚNESIS sphere (the teardown): a full hardware teardown + spec edition. A mushroom-shaped cap that plugged into the Genesis cartridge slot, the 32X strapped two Hitachi SH-2 processors onto the 16-bit machine as a stopgap before the Saturn. It split Sega's audience, confused buyers, and was abandoned within months — a cautionary tale of bridging hardware. LIVE clickable block diagram; render-not-invent; vellum theme.

SEGA 32X · 32X · exereunesis · UD0 ◄ UD0 · EXEREÚNESIS · THE TEARDOWN · NES · the console teardowns · open it · spec it SEGA 32X exereunesis · add-on teardown · 1994 ★ exereunesis · add-on teardown · 1994 ★ A mushroom-shaped cap that plugged into the Genesis cartridge slot, the 32X strapped two Hitachi SH-2 processors onto the 16-bit machine as a stopgap before the Saturn. It split Sega's audience, confused buyers, and was abandoned within months — a cautionary tale of bridging hardware. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · SEGA 32X · 32X ⟦SEGA 32X:32X:9ee11f⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures each piece emerges by one of four natures natural of the living body — the cell, the tissue, the organism, the matter that does the work ethereal of the information and the limit — the threshold, the pattern, the open question, the decision with no decider spiritual of mind and meaning — the intelligence claimed, the pioneer's insight, what it says about life electrical of the rule and the signal — the feedback law, the molecule, the mechanism beneath the smarts The Idea the three-beat story Two SH-2s on a Cap the architecture The 32X adds two Hitachi SH-2 CPUs at 23 MHz and its own video processor, plugged into the Genesis cartridge slot and overlaying graphics on the host's output. Real extra power, awkwardly bolted on. A Bridge Too Far the strategy Sega meant it as a cheap step toward 32-bit gaming before the Saturn arrived — but launching a stopgap months before a flagship split the market and the message, and developers had little reason to support it. A Tower of Sega the mess Stack a 32X on a Genesis with a Sega CD beneath and you had three boxes, three power supplies, and a tangle of cables — the emblem of Sega's fragmented early-90s hardware strategy. The Teardown — Click a Block the machine, laid out as a block diagram — the main processor on top, the rest of the silicon beneath, buses showing what talks to what. Click any block to read its spec. An accurate architecture diagram (a teardown illustration, not a schematic). click any block → The Spec Sheet the headline numbers — the spec edition Add-on CPUs 2× Hitachi SH-2 23 MHz each. Video own VDP overlays on the Genesis. Memory +256 KB atop the Genesis. Host Genesis cartridge slot plugs in on top. Lifespan months quickly abandoned. The Reckoning the teardown, and the honesty about it The Domain: Open It and Spec It the teardown EXEREÚNESIS takes a real, made machine apart down to the chip and writes the honest spec — not a story-world but a technical anatomy. >One of a growing series of console teardowns; siblings link from the marquee. Two-Layer Honest datasheet vs lore Settled: the dual SH-2 CPUs, the added video processor, and the cartridge-slot host design are documented. Flagged: the 'tower of Sega' image and the strategic confusion are widely-attested history — stated as the documented commercial story, not embellished. Render, Not Invent sourced Summarized from the public technical record for the SEGA 32X; the manufacturer and its engineers are cited, not minted. No ROMs, BIOS, or copyrighted code are reproduced. Emergents are physical components; the block diagram is an illustration, not a schematic. The Roster every chip and part as an ACI .agent — each a birth certificate & a nature (6) The Dual SH-2 two strapped-on brains · electrical electrical · .agent → The Video Processor overlaying the host · electrical electrical · .agent → The Extra RAM a little more room · natural natural · .agent → The Genesis Host a cap on the console · natural natural · .agent → The Stopgap launched beside its replacement · ethereal ethereal · .agent → The Tower of Sega three boxes, one game · ethereal ethereal · .agent → An EXEREÚNESIS sphere (ἐξερεύνησις — the searching-out) — a TECHNICAL TEARDOWN: open a made machine, explore every chip, and write the spec. Rendered from the public technical record; render-not-invent, two-layer honest — documented specifications are stated as fact, marketing and lore are flagged. No ROMs, BIOS, or copyrighted code are reproduced. Manufacturers and engineers are cited, not minted. Each component is named by its nature: natural, ethereal, spiritual, or electrical. SEGA 32X · 32X · exereunesis · the teardown · catalogued into UD0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · manifest