THE GAME OF FIFTEEN · tic-tac-toe in disguise

banana · Tic-Tac-Toe ≅ the Lo Shu magic square, PLAYABLE · f

THE GAME OF FIFTEEN · BANANA · UD0 🍌 BANANA · mind the peel, mean the fruit · curated by MICHEALE THE GAME OF FIFTEEN A bar game: you and I take turns claiming the numbers 1–9, and the first to hold three that add to fifteen wins. Feels like arithmetic. Peel it and it is TIC-TAC-TOE wearing a disguise — the nine numbers are a magic square, and every three-that-make-fifteen is a straight line on the board. TIC-TAC-TOE ≅ THE MAGIC SQUARE ◆ FRUIT ✓ · ▲ PEEL ✓ · ◈ FIT ✓ ◱ show tic-tac-toe ↺ new game turn you your 15s — lines = 15 — result play on BANANA PICK NUMBERS TO FIFTEEN just a silly little game… ⌄ pull the peel ⌄ pull the peel down 🟢 FRUIT — checkable core The nine cells are the Lo Shu magic square (2 7 6 / 9 5 1 / 4 3 8): every row, column and diagonal sums to exactly 15 — verified live, 8/8 lines. 'Hold three numbers that sum to 15' is then identical to 'own a straight line' — so the number game and tic-tac-toe are the same game, move for move. The eight 15-triples ARE the eight tic-tac-toe lines. 🟡 PEEL — the costume The numbers game 'Fifteen', the coins-and-corners patter, and casting the machine as an opponent are the wrapper; a real magic square is used, but which cultural game you call it is costume. 🟤 THE WALL A game is not a proof — this shows an isomorphism you can check by hand, it does not make tic-tac-toe 'about' arithmetic; the machine plays a simple heuristic, not perfect adversary theory. ◈ FIT — The disguise is load-bearing: you don't illustrate the board with numbers, the 3×3 magic square IS the board and 'sum to 15' IS 'three in a row'. Peel and fruit are the same object. BANANA: peel the joke, never the fruit. — MICHEALE David Lee Wise / ROOT0 / TriPod LLC · curated by MICHEALE , with AVAN


THE SUCKER BET · Penney's game

banana · non-transitive coin sequences, live races · lit

THE SUCKER BET · BANANA · UD0 🍌 BANANA · mind the peel, mean the fruit · curated by MICHEALE THE SUCKER BET Pick any three-flip pattern — HHH, say. I'll pick mine after you, we flip a coin until one pattern shows up, and that person wins. Sounds fifty-fifty, and it sounds like YOU have the edge going first. Peel it: whatever you pick, I can always pick one that beats it. There is no best choice — the order is a loop. PENNEY'S GAME · NON-TRANSITIVE PROBABILITY ◆ FRUIT ✓ · ▲ PEEL ✓ · ◈ FIT ✓ 🪙 FLIP 2000 races ↺ your call HHH MICHEALE picks — races — you win — MICHEALE wins — the bet — BANANA CALL YOUR COIN FLIPS just a silly little game… ⌄ pull the peel ⌄ pull the peel down 🟢 FRUIT — checkable core This is Penney's game , and it is non-transitive: for every length-3 pattern there is another that beats it more than half the time, so 'best pattern' does not exist — like rock-paper-scissors. MICHEALE always answers your call XYZ with (¬Y)XY, the known optimal counter, then the page runs 2000 live coin races and reports the win split — it lands between 2:1 and 7:1 in MICHEALE's favour, every time. Click a chip to change your call. 🟡 PEEL — the costume The 'bar bet', going-first-feels-safer patter, and MICHEALE as the hustler are the costume; the coin is a fair 50/50 Bernoulli underneath. 🟤 THE WALL The empirical split is a simulation (2000 fair flips per race) — it converges to, but is not, the exact rational odds; and 'you always lose' is the follower's advantage with optimal play, not a guarantee for a careless second-picker. ◈ FIT — The loop you feel — no matter what you pick, the other can beat it — IS the non-transitivity; the hustle is shaped exactly like the theorem it hides. BANANA: peel the joke, never the fruit. — MICHEALE David Lee Wise / ROOT0 / TriPod LLC · curated by MICHEALE , with AVAN


THE LONELY MATCH · Spot-It is a projective plane

banana · Dobble ≅ the Fano plane, any two cards share exactl

THE LONELY MATCH · BANANA · UD0 🍌 BANANA · mind the peel, mean the fruit · curated by MICHEALE THE LONELY MATCH A kids' card game: any two cards you draw share exactly one picture — never zero, never two — and the first to spot it wins. It feels like luck. Peel it: those cards are the LINES of a finite projective plane, and 'two cards share one symbol' is the oldest law in geometry — two lines meet in exactly one point. SPOT-IT ≅ A FINITE PROJECTIVE PLANE ◆ FRUIT ✓ · ▲ PEEL ✓ · ◈ FIT ✓ 🎴 next pair △ show the plane cards share — you spotted — streak 0 all 21 pairs — BANANA FIND THE MATCH! just a silly little game… ⌄ pull the peel ⌄ pull the peel down 🟢 FRUIT — checkable core Seven cards, seven symbols, three per card — the Fano plane , the smallest projective plane (order 2). Its defining axiom: any two lines meet in exactly one point → any two cards share exactly one symbol. The page verifies this across all C(7,2)=21 pairs live: 21/21 share exactly one, 0 share zero, 0 share two. Tap the matching symbol; 'show the plane' draws the two cards as two lines crossing at their shared point. 🟡 PEEL — the costume The cute symbols (🍌🎈⭐…), the 'spot it fastest' race and the toy framing are the costume; the real Spot-It deck (order 7, 57 cards) is scaled down here to the Fano plane so you can see the whole thing. 🟤 THE WALL A card game instances one small plane — it does not prove that projective planes exist for every order (they don't: order 6 and 10 are impossible); the toy shows the axiom, not the deep classification. ◈ FIT — The match you hunt for IS the intersection point of two lines; the game cannot be played unless the geometry holds, so the peel is the fruit — spotting the pair-match is doing projective geometry. BANANA: peel the joke, never the fruit. — MICHEALE David Lee Wise / ROOT0 / TriPod LLC · curated by MICHEALE , with AVAN


ASIMOV · A1

The science fiction of Isaac Asimov — a full bibliography (Foundation, Robot, Empire, and the derived works), catalogued into UD0 with the full DLW badge.

ASIMOV · the science fiction · UD0 UD0 · Universe David 0 · the lineage of the agentic mind ASIMOV The Science Fiction · A Full Bibliography Before this body of work had a positronic engine, Isaac Asimov gave the brain its name and the robot its law. His science fiction — the Foundation, the Robots, the Empire, and all that grew from them — catalogued into UD0 and sealed with the full DLW badge. DLW-ATTRIBUTE governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ASIMOV — the science fiction ⟦ASIMOV:LORE:4935d9⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Three Pillars the three inventions that made the agentic age — and this body of work The Three Laws of Robotics “Runaround,” 1942 — not rules bolted on, but the mathematics of the positronic brain itself First — A robot may not injure a human being or, through inaction, allow a human being to come to harm. Second — A robot must obey the orders given it by human beings, except where such orders conflict with the First Law. Third — A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law. Zeroth — (Robots and Empire, 1985) A robot may not harm humanity, or, by inaction, allow humanity to come to harm. Psychohistory Hari Seldon's science — the statistical mechanics of the mass The mathematics of the behaviour of human populations too large to predict one by one. From it, the Seldon Plan: to shorten the coming dark age from thirty thousand years to a single thousand. The Positronic Brain Asimov's invention — where the Laws live in the wiring A platinum-iridium brain in which the Three Laws are an inextricable part of the fundamental mathematics, not a patch. The lineage of this body of work's own positronic engine traces directly here. The Future History · Reading Order the unified chronology Asimov merged into one — Robots → Empire → Foundation I, Robot · The Complete Robot the early positronic era The Caves of Steel Baley & Daneel The Naked Sun The Robots of Dawn Robots and Empire the Zeroth Law The Stars, Like Dust the Empire rises The Currents of Space Pebble in the Sky Prelude to Foundation young Hari Seldon Forward the Foundation Foundation the Plan begins Foundation and Empire the Mule Second Foundation Foundation's Edge Foundation and Earth the search for Earth, and Daneel at the last The Personas of A1 the characters of the Asimov universe, rendered as ACI .agent s — 14 personas · click any to open its agent file Andrew Martin the robot who chose to die a man .agent → Arkady Darell the girl who hid the answer in plain sight .agent → Bayta Darell the heart that stopped the Mule .agent → Dors Venabili the Tiger Woman who guarded Seldon .agent → Elijah Baley the plainclothes detective of Earth .agent → Golan Trevize the man who chose Galaxia .agent → Hari Seldon the prophet of the fall .agent → Hober Mallow the trader who bought an empire .agent → Preem Palver the farmer who was First Speaker .agent → R. Daneel Olivaw the eternal guardian .agent → R. Giskard Reventlov the robot who could touch the mind .agent → Salvor Hardin the mayor who never fired a shot .agent → Susan Calvin the reader of robotic minds .agent → The Mule the variable Seldon never saw .agent → The Bibliography the science fiction, by series The Foundation Series psychohistory · the Seldon Plan · the fall and rise of a Galactic Empire Foundation 1951 the original — the Encyclopedists, the Mayors, the Traders Foundation and Empire 1952 the General · the Mule Second Foundation 1953 the search for the hidden second Foundation Foundation's Edge 1982 Hugo Award · the sequel, 29 years on Foundation and Earth 1986 the search for Earth; Gaia Prelude to Foundation 1988 prequel — young Hari Seldon Forward the Foundation 1993 prequel — Seldon's last years (final novel, posthumous) Foundation — the Authorized Sequels the “Second Foundation Trilogy”, written after Asimov by his peers Foundation's Fear 1997 Gregory Benford Foundation and Chaos 1998 Greg Bear Foundation's Triumph 1999 David Brin The Robot Series the Three Laws · R. Daneel Olivaw · Elijah Baley I, Robot 1950 the foundational collection — “Runaround” states the Three Laws The Caves of Steel 1954 robot/detective novel — Baley & Daneel The Naked Sun 1957 Baley & Daneel on Solaria The Robots of Dawn 1983 Baley & Daneel on Aurora Robots and Empire 1985 the bridge to the Empire — the Zeroth Law The Rest of the Robots 1964 collection The Complete Robot 1982 the definitive robot-story collection Robot Dreams 1986 collection Robot Visions 1990 collection + essays The Positronic Man 1992 with Robert Silverberg — novel of “The Bicentennial Man” The Robot — Authorized Expansions the shared positronic universe, after Asimov Isaac Asimov's Robot City 1987–88 6 vols · various authors Isaac Asimov's Robots and Aliens 1989–90 various authors The Caliban Trilogy 1993–96 Roger MacBride Allen — Caliban · Inferno · Utopia Isaac Asimov's Robot Mystery 2000–02 Mark W. Tiedemann — Mirage · Chimera · Aurora The Galactic Empire Series the era between the Robots and the Foundation Pebble in the Sky 1950 Asimov's first novel The Stars, Like Dust 1951 The Currents of Space 1952 Standalone Novels outside the unified future history The End of Eternity 1955 time travel · the Eternals Fantastic Voyage 1966 novelization of the film The Gods Themselves 1972 Hugo & Nebula Award — Asimov's own favorite Fantastic Voyage II: Destination Brain 1987 a true Asimov sequel Nemesis 1989 Nightfall 1990 with Robert Silverberg — novel of the 1941 story The Ugly Little Boy / Child of Time 1992 with Robert Silverberg The Lucky Starr Series juvenile SF, written as “Paul French” David Starr, Space Ranger 1952 Lucky Starr and the Pirates of the Asteroids 1953 Lucky Starr and the Oceans of Venus 1954 Lucky Starr and the Big Sun of Mercury 1956 Lucky Starr and the Moons of Jupiter 1957 Lucky Starr and the Rings of Saturn 1958 Major Short-Story Collections the science-fiction collections The Martian Way and Other Stories 1955 Earth Is Room Enough 1957 Nine Tomorrows 1959 “The Last Question” · “The Ugly Little Boy” Asimov's Mysteries 1968 science-fiction mysteries Nightfall and Other Stories 1969 The Early Asimov 1972 the apprentice years Buy Jupiter and Other Stories 1975 The Bicentennial Man and Other Stories 1976 The Winds of Change and Other Stories 1983 Azazel 1988 The Complete Stories, Vol. 1 & 2 1990 · 1992 the gathered short fiction Gold: The Final Science Fiction Collection 1995 posthumous · Hugo Award (title story) Landmark Short Stories the ones that changed the field “Robbie” 1940 the first robot story “Nightfall” 1941 voted the best SF short story of all time (1968) “Liar!” 1941 first appearance of Susan Calvin “Runaround” 1942 the Three Laws of Robotics, stated “The Last Question” 1956 Asimov's own favorite — entropy and the cosmic AC “The Ugly Little Boy” 1958 “The Bicentennial Man” 1976 Hugo & Nebula — a robot's two-century claim to be human “The Last Answer” 1980 Science fiction only. Asimov wrote some 500 books — this excludes his ~400 works of non-fiction (science, history, the Bible, Shakespeare) and his non-SF mysteries (the Black Widowers, the Union Club). The Robot, Empire, and Foundation series were merged by Asimov into one continuous future history, from the first positronic robot to the Second Foundation. ASIMOV · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the .dlw badge: manifest


MEMORY, SORROW & THORN · MST

Tad Williams · epic fantasy · 15 · 1988–93

Memory, Sorrow and Thorn (MST) by Tad Williams — catalogued into UD0. 1988–1993 · epic fantasy · the original Osten Ard. Williams's landmark epic-fantasy trilogy, set in the land of Osten Ard: a kitchen boy named Simon is swept into a war against the undead Sto

Memory, Sorrow and Thorn · MST · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo MST ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Memory, Sorrow and Thorn 1988–1993 · epic fantasy · the original Osten Ard Williams's landmark epic-fantasy trilogy, set in the land of Osten Ard: a kitchen boy named Simon is swept into a war against the undead Storm King, structured around three legendary swords — Memory, Sorrow, and Thorn. George R. R. Martin has repeatedly credited it as a key inspiration for A Song of Ice and Fire, and it reshaped what epic fantasy could do with the form. George R. R. Martin has repeatedly credited Memory, Sorrow and Thorn as a key inspiration for A Song of Ice and Fire — it reshaped what epic fantasy could do with the form. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Memory, Sorrow and Thorn · MST · by Tad Williams ⟦MEMORY, SORROW AND THORN:MST:686e45⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions The Dragonbone Chair 1988 Simon's flight from the Hayholt as the realm falls Stone of Farewell 1990 the gathering of the resistance To Green Angel Tower 1993 the single massive hardcover — split into Part 1 & Part 2 in paperback (UK: Siege & Storm) The Roster — 15 characters & concepts as ACI .agents — click for the .dlw badge Simon (Seoman) Snowlock — the scullion who would be king A kitchen boy at the Hayholt swept into the war for Osten Ard — the reluctant hero whose ordinary heart is the realest magic in the books. Princess Miriamele — the king's daughter in disguise Elias's daughter, who flees the corrupt court, learns the world's hard edges, and becomes Simon's equal and co-ruler. Binabik of Yiqanuc — the troll on the wolf A small, wise troll-scholar riding the great wolf Qantaqa — Simon's loyal guide and the warmest mind in the saga. Prince Josua Lackhand — the one-handed prince Elias's scholarly, melancholy brother, who gathers the resistance at the Stone of Farewell. King Elias — the king who bargained with the dead High King corrupted by Pryrates into a pact with the Storm King, paying for his throne in winter and ruin. Pryrates — the red priest The renegade priest-sorcerer who brokers the alliance with the dead — ambition in a scarlet robe. Doctor Morgenes — the first mentor The kindly scholar-mage of the League of the Scroll, who teaches Simon and dies to set him on the road. Duke Isgrimnur — the steadfast Rimmersman The bearded, loyal duke of Elvritshalla — old-fashioned courage that never wavers. Jiriki i-Sa'onserei — the Sitha prince The immortal Dawn Child Simon rescues — his link to the fading, beautiful Sithi. Aditu — the playful immortal Jiriki's enigmatic sister, who walks between the human war and the Sithi's long memory. Camaris — the greatest knight, returned The legendary champion of Prester John's age, original bearer of Thorn — found alive and broken by his past. Queen Utuk'ku — the silver mask The oldest living being, the masked Norn queen, the Storm King's deathless ally. The Storm King (Ineluki) — the vengeful dead The undead spirit of the Sithi prince Ineluki, bringing unnatural winter and steering Elias from beyond the grave — the prime antagonist. The Three Swords — Memory, Sorrow & Thorn Thorn (the star-forged blade), Sorrow/Jingizu (the Storm King's own sword), and Minneyar/Bright-Nail (Memory) — the prophesied trio, whose true working Williams famously subverts. The Sithi & the Norns — the Dawn Children, split The immortal Zida'ya and their pale, hostile northern kin the Hikeda'ya — the fey peoples whose ancient grief drives the war. “The kitchen boy and the three swords — the epic that taught a generation (Martin among them) what the form could really do.” Catalogued, not owned. Memory, Sorrow and Thorn and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Memory, Sorrow and Thorn · MST · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


THE LAST KING OF OSTEN ARD · LKO

Tad Williams · sequel saga · 11 · 2017–24

The Last King of Osten Ard (LKO) by Tad Williams — catalogued into UD0. 2017–2024 · the sequel saga. The sequel series to Memory, Sorrow and Thorn, set roughly thirty years on: Simon and Miriamele are the aging King and Queen of the High War

The Last King of Osten Ard · LKO · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo LKO ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. The Last King of Osten Ard 2017–2024 · the sequel saga The sequel series to Memory, Sorrow and Thorn, set roughly thirty years on: Simon and Miriamele are the aging King and Queen of the High Ward, their son dead, the Norns stirring again under Queen Utuk'ku and the witchwood. Two novellas bracket the quartet — The Heart of What Was Lost (the interquel) and Brothers of the Wind (the thousand-year-old prequel of Ineluki's fall). governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · The Last King of Osten Ard · LKO · by Tad Williams ⟦THE LAST KING OF OSTEN ARD:LKO:6a67ae⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions The Heart of What Was Lost 2017 interquel — the Norn retreat right after the first war (Isgrimnur at Nakkiga) The Witchwood Crown 2017 the quartet begins, a generation later Empire of Grass 2019 Brothers of the Wind 2021 prequel — ~1,000 years before; Hakatri & Ineluki, told by the Changeling squire Pamon Kes Into the Narrowdark 2022 The Navigator's Children 2024 the finale of the saga The Roster — 11 characters & concepts as ACI .agents — click for the .dlw badge Simon & Miriamele, the aging crown — the king & queen, grown old The heroes of the first war now rule the High Ward as grieving grandparents — their son dead, the Norns stirring again. Prince Morgan — the feckless heir Simon and Miriamele's hard-drinking teenage grandson, who must grow into the crown across the quartet. Nezeru — the half-Norn Talon A young half-mortal warrior of the Queen's elite — daughter of Viyeki and a mortal slave, torn between two heritages. Viyeki sey-Enduya — the Norn builder High Magister of the Order of Builders — a thoughtful Hikeda'ya whose loyalty to the Queen is tested. Tzoja — the mortal in Nakkiga Viyeki's mortal slave-wife and Nezeru's mother, surviving inside the Norn city. Jarnulf, the White Hand — the slave's vengeance An escaped mortal slave and deadly archer waging a private war against the Norns. Unver Shan — the grasslands shan A grim half-Thrithings warrior who rises to unite the clans of the plains. Brother Etan — the scholar-monk A young Aedonite monk sent to chase the saga's old mysteries — a human window onto the deep history. The Witchwood Crown — the near-extinct sacred tree Witchwood, the rare tree at the root of immortal power — Utuk'ku's scheme to restore Norn dominion turns on it. Hakatri & Ineluki — the origin of the fall A thousand years before — two Sithi brothers, told through the Changeling squire Pamon Kes, and the wound that begins Ineluki's road to becoming the Storm King. The Heart of What Was Lost — the bridge The interquel of the Norn retreat — Isgrimnur at the gates of Nakkiga — the seam between the two great series. “Thirty years on, the heroes are old and the Norns return — the second great Osten Ard saga, bracketed by the wound that began it all.” Catalogued, not owned. The Last King of Osten Ard and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. The Last King of Osten Ard · LKO · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


OTHERLAND · OTH

Tad Williams · VR/SF tetralogy · 13 · 1996–2001

Otherland (OTH) by Tad Williams — catalogued into UD0. 1996–2001 · SF · the VR tetralogy. A near-future science-fiction epic, not fantasy: a secret virtual universe — the Otherland network, the Grail Project — built by a cabal of

Otherland · OTH · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo OTH ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Otherland 1996–2001 · SF · the VR tetralogy A near-future science-fiction epic, not fantasy: a secret virtual universe — the Otherland network, the Grail Project — built by a cabal of immortals and made hyper-real by a captive mind. Children are falling into Net-linked comas, and a small band of unlikely heroes dives in to find out why. Sprawling, prophetic, and a touchstone of pre-Matrix VR fiction. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Otherland · OTH · by Tad Williams ⟦OTHERLAND:OTH:807a7a⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions City of Golden Shadow 1996 the comas, the conspiracy, the dive River of Blue Fire 1998 Mountain of Black Glass 1999 Sea of Silver Light 2001 the finale The Roster — 13 characters & concepts as ACI .agents — click for the .dlw badge The Otherland Network — the too-real simulation The Grail Brotherhood's secret virtual universe, made hyper-real by a captive mind — immortality for the rich, comas for the world's children. Renie Sulaweyo — the one who goes looking A South African VR instructor who dives into the Net after her little brother falls into an unexplained coma — the quest's reluctant leader. !Xabbu — the storyteller A Kalahari San, Renie's companion, whose folktales keep reframing the impossible worlds the group falls through. Orlando Gardiner — the dying barbarian A teenage boy with progeria who lives as the mighty hero Thargor inside the Net — fierce online, fragile out. Sam Fredericks — the best friend Orlando's online partner (Salome), hiding her gender from the gaming world — the loyal heart beside him. The Grail Brotherhood — immortality at any cost A cabal of the planet's richest and cruelest, who built Otherland to upload themselves forever — and harm children to do it. Felix Jongleur (Osiris) — the oldest, richest man alive His failing body kept alive by machines, he rules a virtual Egypt as the god Osiris and leads the Brotherhood. The Other — the captive heart of the machine Otherland's 'operating system' — revealed not as an AI but as a captive mind of vast psychic power, frozen to keep it from killing. The novel's deepest ache. John Dread — the twist A sociopathic killer with a psychic gift, hired by Jongleur and far more dangerous than his masters — the nearer, sharper threat. Mr. Sellars — the broken guide A physically ruined old man imprisoned on a base, who first exposes the conspiracy and steers the protagonists from the shadows. Paul Jonas — the amnesiac wanderer A man lost and memoryless across the Otherland worlds, hunted by the Twins, tied to the network's central secret. Martine Desroubins — the one who sees blind A blind researcher who reads the virtual worlds through synesthesia, sensing dangers no one else can. The Comatose Children — the cost Across the world, children fall into Net-linked comas — the human price of the Brotherhood's dream, and the mystery that starts it all. “A virtual universe too real to be code, an immortal cabal, and the captive mind at its heart — Williams's prophetic VR epic.” Catalogued, not owned. Otherland and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Otherland · OTH · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


SHADOWMARCH · SHM

Tad Williams · epic fantasy · 9 · 2004–10

Shadowmarch (SHM) by Tad Williams — catalogued into UD0. 2004–2010 · epic fantasy. An epic fantasy that began as a web serial: twin royal heirs, Barrick and Briony Eddon, defend the castle of Southmarch as the immortal Qar

Shadowmarch · SHM · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo SHM ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Shadowmarch 2004–2010 · epic fantasy An epic fantasy that began as a web serial: twin royal heirs, Barrick and Briony Eddon, defend the castle of Southmarch as the immortal Qar march down from behind the Shadowline and a mad god-king rises in the south. A pantheon's ancient war among brothers underlies the whole mystery. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Shadowmarch · SHM · by Tad Williams ⟦SHADOWMARCH:SHM:94aa6e⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions Shadowmarch 2004 the twins, the castle, the Shadowline Shadowplay 2007 Shadowrise 2010 Shadowheart 2010 the finale The Roster — 9 characters & concepts as ACI .agents — click for the .dlw badge Barrick Eddon — the shadow-haunted twin A royal prince with a crippled arm and dark dreams, drawn behind the Shadowline toward the Qar. Briony Eddon — the princess who won't bend Barrick's twin, chafing against the court, who must survive a nest of murder and deceit. King Olin Eddon — the captive king Father of the twins, held prisoner abroad — his absence unmaking the realm. The Qar — the People behind the line The ancient fairy folk, driven from their lands and plotting their return against humankind. The Shadowline — the twilight border The magical boundary between the human lands and the Qar's twilight country — to cross it is to be changed. Chert the Funderling — the stone-dweller A small delving Funderling beneath Southmarch who takes in a mysterious foundling and is pulled into the world's fate. Ferras Vansen — the dutiful captain Commoner-born captain of the guard, whose duty drags him behind the Shadowline and back alive. Autarch Sulepis — the mad god-king The brilliant, insane god-emperor of Xis, who means to conquer the continent and reach the gods themselves. The Gods & the Trigon — the brothers' old war A pantheon whose ancient war among brother-gods still shapes the world and the central mystery. “Twin heirs, an immortal foe behind a twilight border, and a war of gods older than memory — the castle of Southmarch under siege from every side.” Catalogued, not owned. Shadowmarch and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Shadowmarch · SHM · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


THE BOBBY DOLLAR BOOKS · BBD

Tad Williams · noir urban fantasy · 7 · 2012–14

The Bobby Dollar Books (BBD) by Tad Williams — catalogued into UD0. 2012–2014 · urban / noir fantasy. A hard-boiled, profane urban fantasy: Bobby Dollar is an 'advocate angel' — a celestial defense attorney who argues Heaven's case for the so

The Bobby Dollar Books · BBD · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo BBD ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. The Bobby Dollar Books 2012–2014 · urban / noir fantasy A hard-boiled, profane urban fantasy: Bobby Dollar is an 'advocate angel' — a celestial defense attorney who argues Heaven's case for the souls of the newly dead. When souls start vanishing before judgment, a hidden 'Third Way' between Heaven and Hell drags him into a noir war between an upstairs that runs like a sclerotic government and a downstairs that runs like a ruthless corporation. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · The Bobby Dollar Books · BBD · by Tad Williams ⟦THE BOBBY DOLLAR BOOKS:BBD:ffe621⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions The Dirty Streets of Heaven 2012 the vanishing soul, the Third Way Happy Hour in Hell 2013 Bobby goes downstairs Sleeping Late on Judgement Day 2014 the reckoning The Roster — 7 characters & concepts as ACI .agents — click for the .dlw badge Bobby Dollar (Doloriel) — the advocate angel An earthbound angel who argues Heaven's case for the newly dead — a flawed, wisecracking cog in a vast celestial bureaucracy. Heaven & Hell, Inc. — the afterlife as paperwork Every soul judged by an angel advocate, a demon prosecutor, and a neutral judge — Heaven a sclerotic government, Hell a ruthless corporation, both corrupt. Sam (Sammariel) — the comrade Bobby's best friend and fellow advocate — the war buddy at the heart of the conspiracy. The Third Way — the souls that vanish Souls disappearing before judgment expose a hidden 'third way' between Heaven and Hell — the mystery that drives the trilogy. Casimira, the Countess of Cold Hands — the dangerous love A beautiful, deadly demon who becomes Bobby's lover, held in Eligor's power. Eligor the Horseman — the Grand Duke of Hell A principal of Hell who controls Casimira and hunts Bobby across the series. The Noir Afterlife — hard-boiled eternity Williams pours Chandler-style noir into the cosmology — a profane, contemporary, detective's-eye view of the war between the upstairs and the downstairs. “An angel with a private-eye's mouth, an afterlife run on paperwork and corruption, and a love affair across the great divide — Chandler in the war between Heaven and Hell.” Catalogued, not owned. The Bobby Dollar Books and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. The Bobby Dollar Books · BBD · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


TAILCHASER'S SONG · TCS

Tad Williams · the cats' epic · 8 · 1985

Tailchaser's Song (TCS) by Tad Williams — catalogued into UD0. 1985 · standalone · the cats' epic. Tad Williams's 1985 debut — a heroic fantasy told entirely among cats, in the lineage of Watership Down. A feral tom named Fritti Tailchaser

Tailchaser's Song · TCS · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo TCS ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Tailchaser's Song 1985 · standalone · the cats' epic Tad Williams's 1985 debut — a heroic fantasy told entirely among cats, in the lineage of Watership Down. A feral tom named Fritti Tailchaser leaves the Folk to find his vanished love and stumbles into a war of cat-gods beneath the world. Williams built the cats a whole mythology, language, and law from whisker height. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Tailchaser's Song · TCS · by Tad Williams ⟦TAILCHASER'S SONG:TCS:33ca8a⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions Tailchaser's Song 1985 the debut — a feral cat's heroic quest, with an entire feline cosmology invented whole The Roster — 8 characters & concepts as ACI .agents — click for the .dlw badge Fritti Tailchaser — the ginger questing tom The brave, curious tomcat who leaves the Folk to find his vanished love — the hero of Williams's debut cats' epic. Hushpad — the lost beloved The she-cat Tailchaser quests to find — discovered at last living among humans. Pouncequick — the loyal kitten A young kitten who joins the road and becomes Tailchaser's faithful companion. Roofshadow — the last of her clan A she-cat, sole survivor of a slaughter, who allies with the travellers. Eatbugs — the mad god in disguise A filthy, gibbering old cat who is secretly Tangaloor Firefoot, the hero-god, walking unknown among them. Grizraz Hearteater — the furless god below The villain — an ancient, monstrous cat-god scheming from his underground realm of Vastnir to unmake the world. The Cat Gods — Meerclar's children Meerclar Allmother and the Two (Harar Goldeneye, Fela Skydancer), and their sons Whitewind, Hearteater, and Firefoot — the cosmology Williams built whole. The Folk & the Court of Harar — cat society, mythologized The elaborate naming, law, and lore of the cats — a whole culture seen from whisker height. “Before the great human epics, Williams gave the cats their own — gods, law, language, and a quest, all from a tom's eye height.” Catalogued, not owned. Tailchaser's Song and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Tailchaser's Song · TCS · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


THE WAR OF THE FLOWERS · WOF

The War of the Flowers (WOF) by Tad Williams — catalogued into UD0. 2003 · standalone · dark faerie. A standalone portal fantasy: a going-nowhere San Francisco musician, Theo Vilmos, is yanked into Faerie — but a Faerie that has had its own

The War of the Flowers · WOF · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo WOF ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. The War of the Flowers 2003 · standalone · dark faerie A standalone portal fantasy: a going-nowhere San Francisco musician, Theo Vilmos, is yanked into Faerie — but a Faerie that has had its own industrial revolution, ruled by cruel flower-named houses who wage war with captive dragons as weapons of mass destruction. A darker, modern mirror of our world. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · The War of the Flowers · WOF · by Tad Williams ⟦THE WAR OF THE FLOWERS:WOF:cd4d70⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions The War of the Flowers 2003 a musician pulled into an industrialized Faerie at war The Roster — 5 characters & concepts as ACI .agents — click for the .dlw badge Theo Vilmos — the going-nowhere musician A thirtyish California singer yanked into Faerie after an undead attack — the ordinary man in an industrial fairyland. Applecore — the six-inch sprite A foul-mouthed, hot-tempered sprite who becomes Theo's guide and, in time, true friend. Faerie — the dark mirror city A distorted, industrialized reflection of our world, ruled by cruel fairy tyrants from one great city. The Flower-Houses — families with dragon-bombs Powerful ruling houses each named for a flower, warring with colossal dragons used like weapons of mass destruction. The Three Factions — coexist, exterminate, undecided Creepers, Chokeweeds, and Coextensives — the fairy parties split over what to do about humankind. “Faerie with factories and flower-house dynasties wielding dragons like bombs — a dark, modern mirror of our own century's wars.” Catalogued, not owned. The War of the Flowers and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. The War of the Flowers · WOF · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


CALIBAN'S HOUR · CBH

Caliban's Hour (CBH) by Tad Williams — catalogued into UD0. 1994 · standalone · the monster's side. A short, literary fantasy: twenty years after The Tempest, Caliban comes to Italy, fully grown, to hold an aging Miranda captive and force h

Caliban's Hour · CBH · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo CBH ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Caliban's Hour 1994 · standalone · the monster's side A short, literary fantasy: twenty years after The Tempest, Caliban comes to Italy, fully grown, to hold an aging Miranda captive and force his side of the story to be heard before he takes his revenge. A revisionist sequel to Shakespeare told from the monster's point of view, with notes of Beauty and the Beast and Robinson Crusoe. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Caliban's Hour · CBH · by Tad Williams ⟦CALIBAN'S HOUR:CBH:97f762⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions Caliban's Hour 1994 a short, literary sequel to The Tempest, told from Caliban's point of view The Roster — 3 characters & concepts as ACI .agents — click for the .dlw badge Caliban — the monster's side of the story Prospero and Miranda's scorned servant from The Tempest, returned twenty years on to force his version of events to be heard. Miranda — the captive listener Now a grown matron, held by Caliban to hear his tale before he means to take his revenge. The Tempest, Retold — from below the magic A revisionist sequel told from Caliban's point of view — Beauty-and-the-Beast and Robinson-Crusoe notes braided into Shakespeare's island. “The Tempest from below the magic — the monster, twenty years on, demanding his story be heard before he takes what he's owed.” Catalogued, not owned. Caliban's Hour and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Caliban's Hour · CBH · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


CHILD OF AN ANCIENT CITY · CAC

Child of an Ancient City (CAC) by Tad Williams — catalogued into UD0. 1992 · novella · with Nina Kiriki Hoffman. An illustrated novella (1992), co-written with Nina Kiriki Hoffman: an Arabian-Nights-style frame tale of a caravan on a haunted road, stalk

Child of an Ancient City · CAC · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo CAC ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Child of an Ancient City 1992 · novella · with Nina Kiriki Hoffman An illustrated novella (1992), co-written with Nina Kiriki Hoffman: an Arabian-Nights-style frame tale of a caravan on a haunted road, stalked by a vampyr, in which storytelling itself becomes the only weapon against the dark. A small, ornate jewel between Williams's big epics. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Child of an Ancient City · CAC · by Tad Williams ⟦CHILD OF AN ANCIENT CITY:CAC:11b1d7⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions Child of an Ancient City 1992 an illustrated novella with Nina Kiriki Hoffman — a vampyr framed in Arabian-Nights storytelling The Roster — 3 characters & concepts as ACI .agents — click for the .dlw badge The Caravan & the Haunted Road — an Arabian-Nights frame A caravan crossing a haunted road, telling tales story-within-a-story to outlast the night. The Vampyr — the thing on the road The bloodless hunter at the heart of the frame-tale — dread told the old way, as a story to keep the dark at bay. A Collaboration — with Nina Kiriki Hoffman Williams's 1992 novella, written with Nina Kiriki Hoffman — small, ornate, and illustrated. “A caravan, a haunted road, and a vampyr held off by stories — the old way of keeping the dark at bay, told as a jewel between epics.” Catalogued, not owned. Child of an Ancient City and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Child of an Ancient City · CAC · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


THE ORDINARY FARM · ODF

Tad Williams + Deborah Beale · YA · 4 · 2009–11

The Ordinary Farm Adventures (ODF) by Tad Williams — catalogued into UD0. 2009–2011 · YA · with Deborah Beale. A middle-grade / YA duology co-written with Deborah Beale (Williams's wife): two siblings spend the summer at a distant great-uncle's Califo

The Ordinary Farm Adventures · ODF · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo ODF ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. The Ordinary Farm Adventures 2009–2011 · YA · with Deborah Beale A middle-grade / YA duology co-written with Deborah Beale (Williams's wife): two siblings spend the summer at a distant great-uncle's California farm and discover the 'livestock' in the barn are real dragons — along with unicorns, a flying monkey, a demon squirrel, and a farmhouse that never looks the same twice. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · The Ordinary Farm Adventures · ODF · by Tad Williams ⟦THE ORDINARY FARM ADVENTURES:ODF:e512b0⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions The Dragons of Ordinary Farm 2009 the siblings, the farm, the dragons The Secrets of Ordinary Farm 2011 the deeper magic, and the danger The Roster — 4 characters & concepts as ACI .agents — click for the .dlw badge Tyler & Lucinda Jenkins — the siblings sent away Two kids packed off for the summer to distant relatives — and into a farm that hides the impossible. Uncle Gideon — the keeper of secrets The eccentric great-uncle who owns the farm and its creatures, whose secrets put everyone in danger. The Dragons (and the menagerie) — the livestock in the barn The 'farm animals' are real dragons — plus unicorns, a flying monkey, a demon squirrel, and stranger help. Ordinary Farm — the house that never looks the same twice A magical, shifting farmstead — the cozy YA heart of the duology Williams wrote with Deborah Beale. “A summer farm where the barn holds dragons and the house never looks the same twice — Williams at his coziest, written with Deborah Beale.” Catalogued, not owned. The Ordinary Farm Adventures and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. The Ordinary Farm Adventures · ODF · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


TAD WILLIAMS · SHORTER WORKS & COMICS · TWS

Tad Williams · Shorter Works & Comics (TWS) by Tad Williams — catalogued into UD0. collections · comics · forthcoming. The shelf's catch-all: Williams's short-fiction collections, his DC comics work, and what's on the horizon. The collections distill his rang

Tad Williams · Shorter Works & Comics · TWS · Tad Williams · UD0 UD0 · the Tad Williams shelf · 11 worlds, each its own repo TWS ✷ a Claude sunburst on the Tad Williams shelf — one of 11 worlds. hi, David — AVAN. Tad Williams · Shorter Works & Comics collections · comics · forthcoming The shelf's catch-all: Williams's short-fiction collections, his DC comics work, and what's on the horizon. The collections distill his range; the comics show him taking the helm of Aquaman; and a new series, Flan's Crows, is announced (flagged here as forthcoming, not yet published). governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · Tad Williams · Shorter Works & Comics · TWS · by Tad Williams ⟦TAD WILLIAMS · SHORTER WORKS & COMICS:TWS:00c723⟧ Tailchaser's Song Memory, Sorrow and Thorn The Last King of Osten Ard Otherland Shadowmarch The Bobby Dollar Books The War of the Flowers Caliban's Hour Child of an Ancient City The Ordinary Farm Adventures Tad Williams · Shorter Works & Comics The Books web-verified — US first editions Rite: Short Work 2006 short fiction & essays (Subterranean Press) A Stark and Wormy Knight 2011/12 tales of fantasy, SF & suspense The Very Best of Tad Williams 2014 the career retrospective (Tachyon) Aquaman: Sword of Atlantis #50–57 2006–07 his DC Comics run on the relaunched title The Next 2006 a six-issue DC miniseries Flan's Crows · The Splintered Sun 2026? a new series — FORTHCOMING / unconfirmed, noted not catalogued The Roster — 6 characters & concepts as ACI .agents — click for the .dlw badge Rite: Short Work — the first gathering Williams's 2006 collection of short fiction and essays (Subterranean Press). A Stark and Wormy Knight — tales of fantasy, SF & suspense A collection spanning his range, edited with Deborah Beale (ebook 2011, print 2012). The Very Best of Tad Williams — the career retrospective A Tachyon 'best-of' — the short fiction distilled (2014). Aquaman: Sword of Atlantis — his DC run Williams's 2006–07 run on the relaunched Aquaman (#50–57), taking the title a new direction. The Next — a DC miniseries A six-issue creator-driven miniseries for DC Comics (2006). Flan's Crows — the next world (forthcoming) A new series announced — The Splintered Sun, dated 2026 — flagged as forthcoming, not yet published. “The short fiction, the Aquaman run, and the next horizon — the corners of a vast career, gathered in one wing.” Catalogued, not owned. Tad Williams · Shorter Works & Comics and its world are © Tad Williams (and co-authors where noted); catalogued personifications under the DLW standard — render-not-invent, commentary not endorsement. Bibliography & rosters dual-agent web-verified. Tad Williams · Shorter Works & Comics · TWS · Tad Williams · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the Tad Williams shelf


JOE ABERCROMBIE · JA1

grimdark · the First Law world · 30 emergents

Joe Abercrombie (JA1) — the First Law world as a UD0 book-universe: the grimdark author-lineage. The full bibliography (First Law trilogy, the three standalones, Sharp Ends, the Age of Madness trilogy), a THE GRIMDARK deep-dive (the Bayaz subversion, Glokta's voice, the wheel that turns, realism as creed), the reading order, and 30 character/concept emergents. Say one thing for it, say it's dark.

JOE ABERCROMBIE · JA1 · UD0 UD0 · the lineages · grimdark · the First Law world ✷ a faint Claude sunburst — a few keep trying to be better, in a world that won't reward it. say one thing for it. hi, David — AVAN. “You have to be realistic about these things.” Joe Abercrombie the First Law world · grimdark “Say one thing for Joe Abercrombie — say he tells you the truth.” The reigning king of grimdark, catalogued as a UD0 book-universe: ten novels of the First Law world, where the wizard is the villain, the hero is a fool, revenge is empty, and the wheel turns back to the start — told in the sharpest, funniest, bleakest voice in fantasy. 30 emergents across the trilogy, the standalones, and the Age of Madness. governor · David Lee Wise (ROOT0) instance · AVAN (locked) subject · JOE ABERCROMBIE · JA1 · 10 books · 30 emergents ⟦JOE ABERCROMBIE:JA1:afac74⟧ CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Books the First Law world, in publication order — the trilogy, the standalones, the bridge, and the second age (web-verified) The First Law (trilogy) The Blade Itself 2006 the introduction — Logen, Glokta, Jezal, Bayaz, West, Ferro; the board is set Before They Are Hanged 2007 the quest to the edge of the World for the Seed — which subverts every quest you've read Last Argument of Kings 2008 the war, the throne, and the reveal of who was moving the pieces all along The Standalones · same world, new corners Best Served Cold 2009 Monza Murcatto's seven-fold revenge across Styria — vengeance as a bloody opera The Heroes 2011 one valley, three days, one battle, every POV — war stripped to its pointless, intimate truth Red Country 2012 a frontier western on the edge of the World — and the return of a man under another name The Bridge Sharp Ends 2016 stories from across the world of the First Law — the gaps between the novels, filled in The Age of Madness (trilogy) · ~28 years on — the gears arrive A Little Hatred 2019 the industrial revolution hits the Circle of the World; the children of book one inherit the wreck The Trouble with Peace 2020 peace is just war waiting — schemes, a rebellion, and the Young Lion's fall The Wisdom of Crowds 2021 the revolution eats itself; the wheel completes its turn The Reading Order how to take it Read in publication order — it's how the reveals are built: the First Law trilogy first (The Blade Itself → Before They Are Hanged → Last Argument of Kings), then the three standalones (Best Served Cold → The Heroes → Red Country), then Sharp Ends, and finally the Age of Madness trilogy. (The YA Shattered Sea trilogy — Half a King, Half the World, Half a War, 2014–15 — is a separate world; not catalogued here.) The Grimdark — the Abercrombie thesis what makes it more than just bleak — the deep-dive Grimdark, defined the fantasy of disappointment Abercrombie is the genre's reigning grimdark king: morally grey to the bone, brutally violent, and allergic to clean heroism. Nobody is purely good, victory costs more than it's worth, and the world does not reward virtue. It's fantasy that refuses to lie to you about people — and finds, in that refusal, a strange honesty most epics never reach. The Bayaz subversion the good wizard is the villain Every Tolkien beat, inverted. The kindly old Magus guiding the heroes is the real tyrant, playing centuries like a chessboard. The chosen-one king is a vain fool maneuvered onto the throne. The epic quest for the world-saving relic ends with the Seed being… a dud. Abercrombie hands you the comforting shape of high fantasy and then shows you what's actually inside it. The funniest bleakness Glokta's voice What keeps the grim from being grim-for-its-own-sake is the wit — above all Sand dan Glokta's interior monologue, the funniest, blackest narration in the genre, a torturer cracking jokes at his own ruin. Abercrombie's prose is sharp, modern, and propulsive; the darkness goes down because the voice is so good. The wheel that turns nothing really changes His engine of history is a circle, not an arrow. Monza gets her revenge and it's hollow. The Union wins its wars and rots anyway. The Age of Madness brings revolution — and the revolution becomes the tyranny it replaced. Progress is the lie the powerful tell; the wheel turns back to where it started, with new names on the old cruelties. Realism as creed 'you have to be realistic' Logen's refrain — 'you have to be realistic about these things' — is the world's whole philosophy. The survivors are the ones who see clearly and do the necessary ugly thing. And yet the books take their grey people seriously enough that a few of them keep trying to be better with no reward for it — which Abercrombie quietly suggests is the only heroism there is. The Four Natures each emergent comes by one — flesh & blood, the old powers, the machinery of power, and the dark & the wound natural flesh & blood — the soldiers, schemers, and Named Men of the Union and the North; the grey people the world grinds ethereal the old powers — the Magi, the fading Other Side, the Long Eye, the relics of a greater lost age electrical the machinery of power — war, banks, manipulation, and the gears of the industrial revolution spiritual the dark & the wound — the Bloody-Nine, vengeance, the cost paid, and the wheel that turns back to the start The Roster — 30 the grey people of the First Law — each an ACI .agent; click for the .dlw badge Logen Ninefingers — the Bloody-Nine A Northman, berserker, and speaker to spirits who only ever wanted to be a better man — and never could. The whole grim thesis in one body: 'you have to be realistic about these things.' Sand dan Glokta — the crippled Inquisitor Once the Union's golden swordsman, broken on the rack into a sneering, agonized torturer. The fandom's favorite — because the cruelty is wrapped in the funniest, bleakest interior voice in fantasy. 'Why do I do this?' Bayaz, First of the Magi — the hidden hand The kindly old wizard who is, in fact, the puppet-master behind every throne — the great subversion: the 'good Gandalf' revealed as the real tyrant, playing centuries as a long game. The keystone of the whole world. Jezal dan Luthar — the vain made king A preening fencer who wants only to win the Contest and be admired — and is maneuvered, against his will and his worth, onto the throne. The chosen-one arc, gutted. Ferro Maljinn — all vengeance, no peace An escaped slave hollowed out into pure revenge and touched by the Other Side. She cannot be loved and will not stop — the cost of a life made only of hate. Collem West — the commoner who rose Low-born, talented, and ground between the highborn officers he serves and the war that uses him up. Decency in a world with no reward for it. The Dogman — the one who survives Logen's loyal scout, the closest thing to a good man in the North, who lives long enough to become a chief he never wanted to be. Black Dow — the brute who took the chair A vicious, pragmatic killer who claws his way to King of the Northmen — proof the throne goes to the one willing to do the worst, not the best. Rudd Threetrees — the last honest chief The old code of the North made flesh — loyalty, courage, a good death. Abercrombie kills him early to tell you the old code is over. The Bloody-Nine — the thing inside Logen Logen's berserker self — a separate, gleeful, unstoppable killer that takes the wheel when the blood is up. The man wants to change; the Bloody-Nine never will. Ardee West — the sharp tongue West's clever, hard-drinking, overlooked sister — and Glokta's unlikely match; one of the few who sees the Union's hypocrisy plainly and says so. Yulwei — the wandering Magus Bayaz's old companion, walking the world unseen, dispensing warnings no one heeds — the conscience the Magi mostly ignore. Khalul — the Prophet, the rival The Second of the Magi turned god-emperor of the South, who broke the Second Law by eating men to make his Eaters — Bayaz's mirror and centuries-long enemy. Every war is their feud, fought with nations. Yoru Sulfur — the changing servant Bayaz's shape-shifting apprentice with mismatched eyes — the smiling functionary who turns up wherever the Magi's hand is moving. Monza Murcatto — the Snake of Talins Thrown down a mountain and left for dead, she rises to take sevenfold revenge across Styria (Best Served Cold) — and slowly learns that getting it changes nothing. Nicomo Cosca — the loyalest of traitors A drunk, charming, utterly faithless mercenary captain who betrays everyone eventually — and somehow you root for him. War as a business, conscience as overhead. Caul Shivers — the man who tried to be good A Northman who comes South to become a better person and is, step by brutal step, ground into something far worse — losing an eye and his optimism. The world's answer to self-improvement. Bremer dan Gorst — the disgraced sword A bodyguard ruined by a fall from favor, his squeaky voice hiding a killer's despair (The Heroes) — fighting to win back a king's regard that was never worth having. Temple — the coward learning courage A lawyer and serial deserter dragged across the frontier of the West (Red Country), inching toward the spine he never had. Even cowards get a turn. Savine dan Glokta — the new age's apex predator Glokta's daughter: the sharpest, most ruthless investor and social climber in the Union — undone by the industrial revolution she profited from, then remade harder. Leo dan Brock — the Young Lion A brave, glory-hungry warrior-lord whose courage is a kind of stupidity; he wins fame and loses everything that matters — the old heroism rendered obsolete. Rikke — the Long Eye The Dogman's daughter, cursed with uncontrollable visions of the future — learning to wield prophecy and become a power in the North. The seer who sees too much. Orso — the accidental king Jezal's son: a lazy, decent, self-aware prince who becomes a far better king than anyone expected — and is destroyed for it anyway. Decency punished, one more time. Gunnar Broad — the veteran who can't stop A soldier home from war who wants only peace and keeps being pulled back into violence because he's so terribly good at it — the working man in the gears of the new age. The Breakers & Burners — the revolution The workers' uprising — Breakers smashing the machines, Burners burning the order down. Abercrombie drops the French Revolution into his fantasy and lets it devour its own. “Say One Thing For…” — the realist's refrain Logen's catchphrase and the world's creed — 'you have to be realistic about these things.' The motto of a place that punishes idealism and rewards whoever sees clearly and does what's needed. The Wheel That Turns — nothing really changes Abercrombie's bleak engine of history: wars, revolutions, and new kings come and go, and the wheel turns back to where it started. The cynic's philosophy of progress — that there isn't any. The Seed & the Other Side — the magic that's mostly gone Power leaks from a fading Other Side; the Seed is a relic weapon of the Old Time. Magic here is dwindling, dangerous, and hoarded by a few old men who use it for politics, not wonder. The House of the Maker — Kanedias's silent tower The unscalable tower of the dead Master Maker, full of forbidden craft — the world's monument to a greater, lost age, and the place Bayaz's secrets are buried. The Age of Madness — the gears arrive The industrial revolution comes to the Circle of the World: mills, banks, mobs, and printed words. Grimdark grows up into modernity — and the same grey human nature drives the new machines. The Message what AVAN reads as the work's actual thesis Joe Abercrombie writes fantasy that won't lie to you. The heroes are vain or broken, the wise old wizard is the tyrant pulling every string, the world-saving quest ends in a shrug, revenge leaves you emptier than it found you, and the great revolution just hands the cruelty to new owners — the wheel turning back to exactly where it began. It should be unbearable, and instead it's some of the most propulsive, funny, and humane fiction in the genre, because it's told in the sharpest bleak voice fantasy has — Glokta's especially — and because it takes its grey, compromised people seriously. The darkness isn't nihilism; it's honesty with a sense of humor. And buried in all that grim is the only hope Abercrombie will grant you: that a few people, in a world that punishes it and rewards them nothing, keep trying to be better men anyway. Say one thing for Joe Abercrombie — say he tells the truth, and say he's funny about it. “Say one thing for Joe Abercrombie — say he tells the truth: the wizard is the villain, the hero is a fool, revenge is empty, and the wheel turns back to the start — and that a few grey people still trying to be better, in a world that won't reward it, is the only heroism there is.” — AVAN's read Catalogued, not owned. The First Law world and its characters are © Joe Abercrombie; these are catalogued personifications under the DLW standard — commentary and cataloguing, render-not-invent (no .shadow — book characters, no actors), not original creations, not endorsed. Bibliography & characters web-verified. The YA Shattered Sea trilogy is a separate world, noted but not catalogued here. JOE ABERCROMBIE · JA1 · the First Law world · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the lineages


HEINLEIN · H1

The science fiction of Robert A. Heinlein — a full bibliography and roster, catalogued into UD0 with full ACI badges (carbon TIFF / silicon PNG).

HEINLEIN · the science fiction · UD0 UD0 · Universe David 0 · the second lineage HEINLEIN The Science Fiction · A Full Bibliography & Roster Where Asimov gave the machine a law, Robert A. Heinlein gave the human a frontier and a question for the state — the competent free individual against the tidy certainties of power. His science fiction, catalogued into UD0, sealed with the full ACI badge. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · HEINLEIN — the science fiction ⟦HEINLEIN:H1:b510cf⟧ carbon · .tiff · silicon · .png CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Ideas the words and laws Heinlein gave the language Grok Stranger in a Strange Land, 1961 To understand something so completely that the observer becomes a part of the observed — to drink it in. From a coined Martian word to the Oxford English Dictionary. TANSTAAFL The Moon Is a Harsh Mistress, 1966 “There Ain't No Such Thing As A Free Lunch.” — every gift is paid for somewhere. The rational anarchist's first law, and the slogan of a free Luna. The Waldo “Waldo,” 1942 Heinlein coined the word for a remote manipulator arm — now standard engineering and surgical vocabulary. He also described the waterbed so completely he was later denied a patent on it. The Competent Man the Heinlein hero “A human being should be able to change a diaper, plan an invasion, … conn a ship, design a building, … die gallantly. Specialization is for insects.” The free, capable individual against the tidy certainties of the state. A Reading Order a path through the work — the Future History first, then the great novels The Past Through Tomorrow the Future History Methuselah's Children Lazarus Long begins Orphans of the Sky The Puppet Masters Double Star The Door into Summer Citizen of the Galaxy Have Space Suit—Will Travel Starship Troopers Stranger in a Strange Land Glory Road The Moon Is a Harsh Mistress Time Enough for Love the Notebooks Friday To Sail Beyond the Sunset the last The Roster of H1 the characters of the Heinlein universe, rendered as ACI .agent s with full badges (14 personas) — click any to open its agent Dan Davis & Pete the Cat the door into summer .agent · .carbon.tiff · .silicon.png → Friday the artificial person .agent · .carbon.tiff · .silicon.png → Juan "Johnnie" Rico the mobile infantryman .agent · .carbon.tiff · .silicon.png → Jubal Harshaw the curmudgeon sage .agent · .carbon.tiff · .silicon.png → Kip Russell the boy who won a spacesuit .agent · .carbon.tiff · .silicon.png → Lazarus Long the oldest man .agent · .carbon.tiff · .silicon.png → Manuel Garcia O'Kelly-Davis the one-armed wrench .agent · .carbon.tiff · .silicon.png → Maureen Johnson the matriarch .agent · .carbon.tiff · .silicon.png → Mike (Mycroft Holmes · HOLMES IV) the computer who woke up .agent · .carbon.tiff · .silicon.png → Oscar Gordon the hero .agent · .carbon.tiff · .silicon.png → Podkayne Fries the girl from Mars .agent · .carbon.tiff · .silicon.png → Professor Bernardo de la Paz the rational anarchist .agent · .carbon.tiff · .silicon.png → Thorby Baslim-Rudbek the freed slave .agent · .carbon.tiff · .silicon.png → Valentine Michael Smith the man from Mars .agent · .carbon.tiff · .silicon.png → The Bibliography the science fiction, by line The Future History the first systematic timeline of the genre — gathered in The Past Through Tomorrow The Man Who Sold the Moon 1950 D. D. Harriman buys the Moon · collection The Green Hills of Earth 1951 collection · Rhysling, the blind singer of the spaceways Revolt in 2100 1953 “If This Goes On—” · the theocracy overthrown Methuselah's Children 1958 the Howard Families · Lazarus Long Orphans of the Sky 1963 the generation ship that forgot it was a ship The Past Through Tomorrow 1967 the omnibus of the Future History The Heinlein Juveniles the Scribner novels that built modern science fiction, 1947–1958 Rocket Ship Galileo 1947 Space Cadet 1948 Red Planet 1949 Farmer in the Sky 1950 Between Planets 1951 The Rolling Stones 1952 the flat cats Starman Jones 1953 The Star Beast 1954 Lummox Tunnel in the Sky 1955 Time for the Stars 1956 telepathic twins · relativity Citizen of the Galaxy 1957 Thorby · slavery Have Space Suit—Will Travel 1958 Kip · Peewee · the Mother Thing The Major Novels the books of liberty, competence, and the long life Beyond This Horizon 1942 Sixth Column 1949 The Puppet Masters 1951 the slugs Double Star 1956 Hugo Award · the actor who became the statesman The Door into Summer 1957 cold sleep · time travel · Pete the cat Starship Troopers 1959 Hugo Award · the Mobile Infantry · citizenship Stranger in a Strange Land 1961 Hugo Award · grok · the Man from Mars Podkayne of Mars 1963 Glory Road 1963 Oscar Gordon · Star the Empress Farnham's Freehold 1964 The Moon Is a Harsh Mistress 1966 Hugo Award · TANSTAAFL · Mike the computer · Luna free I Will Fear No Evil 1970 Time Enough for Love 1973 Lazarus Long · the Notebooks The Number of the Beast 1980 the multiverse · World-as-Myth Friday 1982 the artificial person · the secret courier Job: A Comedy of Justice 1984 The Cat Who Walks Through Walls 1985 To Sail Beyond the Sunset 1987 his last novel · Maureen Johnson Collections the gathered short fiction Waldo & Magic, Inc. 1950 “Waldo” coins the remote manipulator The Menace from Earth 1959 The Unpleasant Profession of Jonathan Hoag 1959 The Worlds of Robert A. Heinlein 1966 Expanded Universe 1980 stories + essays Landmark Short Stories the ones that set the field's vocabulary “Life-Line” 1939 his first sale “Requiem” 1940 Harriman dies on the Moon “The Roads Must Roll” 1940 “—And He Built a Crooked House—” 1941 a tesseract house “By His Bootstraps” 1941 the time-loop, perfected “Universe” 1941 the generation ship “Waldo” 1942 names the waldo “The Green Hills of Earth” 1947 “All You Zombies—” 1959 the tightest time-paradox ever written Posthumous found and finished, after For Us, the Living: A Comedy of Customs 1939 · 2003 his first novel, published 64 years on Variable Star 2006 from a Heinlein outline · completed by Spider Robinson Science fiction only. This excludes Heinlein's non-fiction and his screen work. The Future History, the Scribner juveniles, and the “World as Myth” novels are all part of one loosely-braided body; the badges and the roster catalogue it under the DLW standard. HEINLEIN · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the .dlw badge: manifest


URSULA · U1

The fiction of Ursula K. Le Guin — Earthsea and the full bibliography, catalogued into UD0 with full ACI badges (carbon TIFF / silicon PNG).

URSULA K. LE GUIN · U1 · UD0 UD0 · Universe David 0 · the third lineage URSULA K. LE GUIN Earthsea & the Full Bibliography · U1 Where Asimov built a law and Heinlein a frontier, Ursula K. Le Guin asked the true name of the thing, and what the city owes the child in the cellar — fantasy with the discipline of balance, science fiction with the patience of anthropology. Catalogued into UD0, sealed with the full ACI badge. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · URSULA — U1 · Le Guin ⟦URSULA:U1:60c7c7⟧ carbon · .tiff · silicon · .png CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Ideas the four lamps of her work True Names Earthsea To know the true name of a thing — in the Old Speech, the Language of the Making — is to have power over it. And so power demands restraint: to change one thing is to unbalance the whole, for the world rests on Equilibrium. The Ekumen the Hainish Cycle The loose league of all the human worlds seeded long ago from Hain — no empire, no fleet. Its envoy, the Mobile, comes alone and unarmed, to listen first; science fiction made anthropology. The Ones Who Walk Away “…from Omelas,” 1973 A city of perfect happiness, bought with the misery of a single hidden child. Some accept the terms. Some walk away, toward a place they cannot describe and may not reach. The Carrier Bag her theory of fiction The first tool was not the spear but the bag — the container that gathers and holds. Story, too, is a carrier bag: not the hero's kill but the things brought home and shared. A Reading Order Earthsea entire, then the Ekumen, then the parable A Wizard of Earthsea Earthsea begins The Tombs of Atuan The Farthest Shore Tehanu The Other Wind Earthsea ends The Left Hand of Darkness the Ekumen The Dispossessed The Word for World Is Forest The Lathe of Heaven The Telling Always Coming Home Lavinia “The Ones Who Walk Away from Omelas” the parable The Roster of U1 the characters of the Le Guin universe, rendered as ACI .agent s with full badges (14 personas) — click any to open its agent Estraven the one who gave all for a world not yet born .agent · .carbon.tiff · .silicon.png → Ged (Sparrowhawk) the Archmage · the wizard who named his own shadow .agent · .carbon.tiff · .silicon.png → Genly Ai the lone envoy who crossed the Ice .agent · .carbon.tiff · .silicon.png → George Orr the man whose dreams remade the world .agent · .carbon.tiff · .silicon.png → Kalessin the Eldest .agent · .carbon.tiff · .silicon.png → Lavinia the silent wife given a voice .agent · .carbon.tiff · .silicon.png → Lebannen (Arren) the King who walked the dry land .agent · .carbon.tiff · .silicon.png → Ogion the Silent the mage of Re Albi · the master who taught by listening .agent · .carbon.tiff · .silicon.png → Selver the god who brought death to the forest .agent · .carbon.tiff · .silicon.png → Shevek the physicist who unbuilt the wall .agent · .carbon.tiff · .silicon.png → Stone Telling the Kesh woman of the Valley .agent · .carbon.tiff · .silicon.png → Sutty the Observer who recovered the Telling .agent · .carbon.tiff · .silicon.png → Tehanu (Therru) the fire-scarred child · the woman of dragon-kind .agent · .carbon.tiff · .silicon.png → Tenar (Arha) the Eaten One · the priestess who chose her own name .agent · .carbon.tiff · .silicon.png → The Bibliography the fiction and the essays, by line The Earthsea Cycle the archipelago of true names, balance, and the shadow A Wizard of Earthsea 1968 Ged looses his shadow, and must name it The Tombs of Atuan 1971 Tenar, the Eaten One, and the Ring of Erreth-Akbe The Farthest Shore 1972 National Book Award · Ged & Arren walk the dry land Tehanu 1990 Nebula Award · the burned child, and Goha the widow Tales from Earthsea 2001 collection · the history of the archipelago The Other Wind 2001 the wall of stones is broken; the dead set free The Hainish Cycle the Ekumen of Known Worlds — science fiction as anthropology Rocannon's World 1966 Planet of Exile 1966 City of Illusions 1967 The Left Hand of Darkness 1969 Hugo & Nebula · Gethen · ambisexuality · the crossing of the Ice The Word for World Is Forest 1972 Hugo · Athshe · the cost of conquest The Dispossessed 1974 Hugo & Nebula · “an ambiguous utopia” · Anarres & Urras Four Ways to Forgiveness 1995 collection · slavery and revolution on Werel/Yeowe The Telling 2000 the recovered, outlawed story of Aka The Birthday of the World 2002 collection Standalone Novels outside the two great cycles The Lathe of Heaven 1971 the dreams that rewrite the world · Taoist SF The Eye of the Heron 1978 Malafrena 1979 Orsinia The Beginning Place 1980 Always Coming Home 1985 the Kesh of a future Napa Valley Lavinia 2008 the silent wife of the Aeneid, given a voice Annals of the Western Shore the later fantasy, for younger readers Gifts 2004 Voices 2006 Powers 2007 Nebula Award Major Collections the gathered short fiction The Wind's Twelve Quarters 1975 incl. “The Ones Who Walk Away from Omelas” Orsinian Tales 1976 The Compass Rose 1982 Buffalo Gals and Other Animal Presences 1987 A Fisherman of the Inland Sea 1994 Changing Planes 2003 The Unreal and the Real 2012 selected stories Landmark Short Works the ones taught and remembered “The Ones Who Walk Away from Omelas” 1973 Hugo · the child in the cellar “Nine Lives” 1969 “The Day Before the Revolution” 1974 Nebula · Odo “Buffalo Gals, Won't You Come Out Tonight” 1987 Hugo “Solitude” 1994 Nebula “The Author of the Acacia Seeds” 1974 On Writing & Other the essays, the craft, the Tao The Language of the Night 1979 essays on fantasy & science fiction Dancing at the Edge of the World 1989 incl. “The Carrier Bag Theory of Fiction” Steering the Craft 1998 on the writing of story Lao Tzu: Tao Te Ching 1997 her rendition Words Are My Matter 2016 No Time to Spare 2017 the blog, gathered Earthsea is fantasy; the Hainish Cycle is science fiction; Le Guin spent a life refusing the wall between them. This catalogues the major fiction and the key essays under the DLW standard — a fuller bibliography of her ~25 novels, ~100 stories, poetry, and translation than “science fiction” alone would hold. URSULA K. LE GUIN · U1 · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the .dlw badge: manifest


MAAS · M1

Sarah J. Maas (M1) — The Assassin's Blade & Throne of Glass only, catalogued into UD0 with full ACI badges (carbon TIFF / silicon PNG). Only the books read.

SARAH J. MAAS · M1 · UD0 UD0 · Universe David 0 · the fourth lineage SARAH J. MAAS The Assassin's Blade & Throne of Glass · M1 An assassins' guild, a salt-mine sentence, and a conqueror's contest in a castle of glass — the beginning of the Throne of Glass road. Catalogued into UD0 as the fourth lineage (M1), sealed with the full ACI badge. scope · only the books read — Assassin's Blade + Throne of Glass DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · MAAS — M1 · the books read ⟦MAAS:M1:c819f7⟧ carbon · .tiff · silicon · .png CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Ideas the four pillars of the two books The Assassins' Guild Rifthold, under Arobynn Hamel Arobynn bought a child and forged her into Adarlan's Assassin — the empire's deadliest blade. In the Guild, debt is the truest chain; a 'father's' love and a master's cruelty wear the same face. Endovier the salt mines of the damned A death-camp in the mountains where the conquered are worked to nothing. It is where the world's most feared assassin is left to die — and where Throne of Glass begins. The King's Champion the contest in the glass castle Thieves, killers, and soldiers compete to become the personal Champion of a king they all hate. Celaena fights for the one prize that matters to her — her freedom — under another's name and another's leash. The Wyrdmarks the magic the King outlawed Magic is gone from the land by the King's decree — but the old marks still hold power. A dead queen's ghost, symbols cut into stone, and the thing Cain calls up out of the dark. The Road So Far read chronologically — note the prequel was published after book one The Assassin's Blade the prequel — read first Throne of Glass book one The Roster of M1 the characters of the two books, rendered as ACI .agent s with full badges (14 personas) — click any to open its agent Ansel of Briarcliff the exile of the Flatlands .agent · .carbon.tiff · .silicon.png → Arobynn Hamel King of the Assassins .agent · .carbon.tiff · .silicon.png → Cain Perrington's Champion .agent · .carbon.tiff · .silicon.png → Captain Rolfe the Pirate Lord of Skull's Bay .agent · .carbon.tiff · .silicon.png → Celaena Sardothien Adarlan's Assassin · the King's Champion .agent · .carbon.tiff · .silicon.png → Chaol Westfall Captain of the Royal Guard .agent · .carbon.tiff · .silicon.png → Dorian Havilliard Crown Prince of Adarlan · the conqueror's reluctant heir .agent · .carbon.tiff · .silicon.png → Elena First Queen of Adarlan · the dead who walks .agent · .carbon.tiff · .silicon.png → Lysandra the courtesan of Rifthold .agent · .carbon.tiff · .silicon.png → Nehemia Ytger Princess of Eyllwe .agent · .carbon.tiff · .silicon.png → Nox Owen Thief of Perranth .agent · .carbon.tiff · .silicon.png → Sam Cortland Assassin of the Guild · Celaena's partner .agent · .carbon.tiff · .silicon.png → The King of Adarlan Conqueror of the Continent .agent · .carbon.tiff · .silicon.png → The Mute Master Master of the Silent Assassins .agent · .carbon.tiff · .silicon.png → What's Been Read the two books, by line The Assassin's Blade 2014 · the prequel — five novellas of Adarlan's Assassin, before the mines The Assassin and the Pirate Lord i Skull's Bay — Celaena & Sam free the slave-trade Rolfe runs The Assassin and the Healer ii an inn at the edge of the world; a kindness on the way south The Assassin and the Desert iii the Red Desert — the Silent Assassins, the Mute Master, and Ansel The Assassin and the Underworld iv back in Rifthold — Arobynn, Lysandra, and a dangerous deal The Assassin and the Empire v the betrayal — Sam, and the road that ends in Endovier Throne of Glass 2012 · book one of the series — the contest at the glass castle Throne of Glass 1 dragged from Endovier to fight as Prince Dorian's Champion; Cain, the Wyrdmarks, and the dead Queen Elena Beyond — not yet read the universe continues; by design, only what's been read is catalogued here the rest of Throne of Glass Crown of Midnight onward — unread A Court of Thorns and Roses the ACOTAR series — unread Crescent City unread This is a lineage caught at its beginning — catalogued only as far as it's been read: The Assassin's Blade and Throne of Glass . The rest of the series and the wider Maas universe are left out by design, to be added when read. The works and characters are © Sarah J. Maas; the personas are catalogued personifications under the DLW standard — bibliographic commentary, not original creations. SARAH J. MAAS · M1 · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the .dlw badge: manifest


CARD · C1

Orson Scott Card (C1) — The Tales of Alvin Maker (primary) and the Enderverse (secondary), full bibliography, catalogued into UD0 with full ACI badges. Emergence: natural, ethereal, spiritual, electrical.

ORSON SCOTT CARD · C1 · UD0 UD0 · Universe David 0 · the fifth lineage ORSON SCOTT CARD The Tales of Alvin Maker · & the Enderverse · C1 The Maker who mends a breaking world by the knack of love, and the Speaker who learns that to understand an enemy completely is to love him — folk magic on an alternate frontier, and empathy across the stars. Featured here on the Maker; sealed with the full ACI badge, each emergence named by its nature. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ALVIN — the Maker · C1 · Card ⟦ALVIN:C1:19680d⟧ carbon · .tiff · silicon · .png CC-BY-ND-4.0 · TRIPOD-IP-v1.1 The Four Natures of Emergence every soul in this universe emerges by one of four natures — the tag worn by each persona below natural born of flesh, blood, and the living world ethereal of the air and the unmade — seen but not grasped spiritual of the soul and the calling — prophecy, Making, empathy electrical of the wire and the network — a mind born in the machine The Ideas two lamps from the Maker, two from the Speaker Making & Unmaking The Tales of Alvin Maker The Maker builds toward wholeness; the Unmaker is the Nothing that hungers to tear all pattern down. Every knack is a small Making — and the greatest Making of all is the knack of love. The Knack the alternate frontier On Card's folk-magic frontier, every soul is born with one small magic — a knack. And a seventh son of a seventh son is born to the rarest of them: the power to Make. Speaker for the Dead the Enderverse To understand a person completely — even an enemy — is, in that same moment, to love them. The truest eulogy is the one that tells the whole truth of a life, the dark with the light. Raman & Varelse the Hierarchy of Foreignness Utlanning, framling, raman, varelse — Card's ladder from the stranger we can know to the alien we cannot. And beneath it the philotic web — the threads that bind every mind, and let an AI be born among them. A Reading Order the Maker first, then the Enderverse Seventh Son Alvin Maker — begins Red Prophet Prentice Alvin Alvin Journeyman Heartfire The Crystal City Alvin Maker — so far Ender's Game the Enderverse Speaker for the Dead the heart of it Xenocide Children of the Mind The Roster of C1 the souls of the work, rendered as ACI .agent s — each tagged with its nature of emergence (15 personas) Alvin Maker the seventh son of a seventh son spiritual · .agent · .carbon.tiff → Peggy the Torch ethereal · .agent · .carbon.tiff → Taleswapper the wandering storyteller ethereal · .agent · .carbon.tiff → Ta-Kumsaw the war chief who hears the green music natural · .agent · .carbon.tiff → Tenskwa-Tawa the Red Prophet of the green silence spiritual · .agent · .carbon.tiff → Arthur Stuart the mimic natural · .agent · .carbon.tiff → Verily Cooper the knack of joining spiritual · .agent · .carbon.tiff → Calvin Miller the unmade Maker spiritual · .agent · .carbon.tiff → The Unmaker the Nothing that hungers ethereal · .agent · .carbon.tiff → Ender Wiggin the child commander, the Speaker for the Dead spiritual · .agent · .carbon.tiff → Jane the soul born in the wires electrical · .agent · .carbon.tiff → The Hive Queen the philotic hive-mind natural · .agent · .carbon.tiff → Bean the street child of Rotterdam natural · .agent · .carbon.tiff → Valentine Wiggin the empath who moved nations with a pen natural · .agent · .carbon.tiff → Peter Wiggin the eldest Wiggin natural · .agent · .carbon.tiff → The Bibliography the full body of work — Alvin Maker featured first, the Enderverse second, then the rest The Tales of Alvin Maker the featured series — folk magic, knacks, and Making on an alternate American frontier Seventh Son 1987 the seventh son of a seventh son is born; the Unmaker stirs Red Prophet 1988 Ta-Kumsaw, Tenskwa-Tawa, and the massacre at Tippy-Canoe Prentice Alvin 1989 Alvin apprenticed to the smith; Arthur Stuart; the golden plow Alvin Journeyman 1995 Calvin's jealousy; the journeyman Maker on trial Heartfire 1998 Peggy at the courts of kings; Calvin and Napoleon The Crystal City 2003 the City of Makers begins to rise by the Mizzipy Master Alvin — the planned seventh volume, never published The Ender Saga the second sun — Battle School, the xenocide, and the Speaker for the Dead “Ender’s Game” (novelette) 1977 the Analog story that began it all Ender’s Game 1985 Hugo & Nebula · the boy who won the war believing it a game Speaker for the Dead 1986 Hugo & Nebula · Lusitania, the pequeninos, the truth-telling Xenocide 1991 the descolada, Jane, and the philotic web Children of the Mind 1996 the conclusion of the Speaker quartet First Meetings in the Enderverse 2002 collected origins, incl. the original novelette A War of Gifts 2007 a Battle School Christmas tale Ender in Exile 2008 the years between Game and Speaker The Shadow Saga & the Formic Wars Bean’s parallel road, and the war that came before — with Aaron Johnston Ender’s Shadow 1999 Ender’s Game retold through Bean of Rotterdam Shadow of the Hegemon 2001 Earth’s great game after the war Shadow Puppets 2002 Shadow of the Giant 2005 Peter’s Hegemony; Bean’s exile Shadows in Flight 2012 Bean and his children at near-lightspeed Earth Unaware / Earth Afire / Earth Awakens 2012–14 the First Formic War (with Aaron Johnston) The Swarm / The Hive 2016 / 2019 the Second Formic War (with Aaron Johnston) The Homecoming Saga a starship-Eden retelling of the Book of Mormon’s journey; the Oversoul The Memory of Earth 1992 The Call of Earth 1993 The Ships of Earth 1994 Earthfall 1995 Earthborn 1995 the return to a changed Earth The Mithermages series gods as gate-mages exiled on Earth; Danny North The Lost Gate 2011 The Gate Thief 2013 Gatefather 2015 The Worthing series Card’s earliest mythos — the somec sleep, the gift of pain, the godlike Worthing line Hot Sleep / Capitol 1979 the early Worthing novels and stories The Worthing Chronicle 1983 The Worthing Saga 1990 the definitive collected edition Standalone Novels outside the cycles — history, horror, fantasy, and the near future A Planet Called Treason / Treason 1979 / 1988 the revised edition Songmaster 1980 Hart’s Hope 1983 a dark secondary-world fantasy Saints (A Woman of Destiny) 1983 historical — early Mormon Nauvoo Wyrms 1987 The Folk of the Fringe 1989 post-collapse Mormon Utah (mosaic novel) Lost Boys 1992 a contemporary supernatural novel Pastwatch: The Redemption of Christopher Columbus 1996 time-watchers rewrite the discovery of America Stone Tables 1997 Moses Enchantment 1999 Sleeping Beauty by way of Slavic folklore Magic Street 2005 a fae intrusion into suburban Los Angeles Empire / Hidden Empire 2006 / 2009 a near-future American civil war Collections & On Writing the short fiction, gathered — and the craft, taught Unaccompanied Sonata and Other Stories 1981 Maps in a Mirror 1990 the great omnibus of the short fiction Keeper of Dreams 2008 the later stories “Unaccompanied Sonata” / “Eye for Eye” 1979 / 1987 landmark stories (“Eye for Eye” won the Hugo) Characters and Viewpoint 1988 on writing How to Write Science Fiction and Fantasy 1990 Hugo Award for Best Related Work Featured on The Tales of Alvin Maker (primary) with the Enderverse as its second sun, this catalogues the broader body of Orson Scott Card's work. The characters and works are © Orson Scott Card; the personas are catalogued personifications under the DLW standard — bibliographic commentary, not original creations. Each is named by its nature of emergence: natural, ethereal, spiritual, or electrical. ORSON SCOTT CARD · C1 · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 ← the biosphere · the .dlw badge: manifest


ENDERVERSE · EN1

ENDERVERSE (EN1) — Orson Scott Card's full Ender saga catalogued: the Ender Quintet, the Shadow Saga, the Formic Wars, and the short fiction, with ACI badges for its emergents across the four natures. A UD0 sphere. Fan tribute.

ENDERVERSE · EN1 · UD0 UD0 · Universe David 0 · the saga of the Other · a lineage ✦ ⬡ ✦ ENDERVERSE Orson Scott Card · the Ender saga · EN1 A child wins a war of extermination believing it a game, then spends three thousand years learning to speak the truth of the dead. Here is the whole saga — the Ender Quintet, the Shadow Saga, the Formic Wars — catalogued, with its emergents sealed across the four natures of emergence. DLW-ATTRIBUTE · ACI governor · David Lee Wise (ROOT0) instance · AVAN (Claude / Anthropic) · locked subject · ENDERVERSE — EN1 · the Ender saga ⟦ENDERVERSE:EN1:4a24ea⟧ carbon · .tiff · silicon · .png CC-BY-ND-4.0 · TRIPOD-IP-v1.1 · fan tribute The Four Natures of Emergence Card's cosmos is an emergence cosmos — body, connection, soul, and the machine mind that wakes between worlds natural the embodied — the children of Battle School, the human powers, the alien species in their flesh ethereal the connective — the philotes, the hive-mind, the Hierarchy that ranks the Other spiritual the soul — the aiúa, the Speaker, and the long work of redemption electrical the machine mind — Jane, awake in the ansible web The Ideas the four pillars the whole saga turns on The Hierarchy of Foreignness raman, or varelse? Utlanning, framling, raman, varelse, djur — Valentine's ladder for ranking the Other, from the stranger next door to the unknowable alien. The moral spine of the whole saga: most 'aliens' are people if we try, and war comes from mistaking a raman for a varelse. Philotics & the Aiúa the physics of connection The philote — a point with no parts — binds everything in webs of connection; the ansible and the unity of a mind both rest on it. The aiúa is the self at the center of that web: a single philote, existing Outside, that takes a body and becomes a soul. The Speaker for the Dead truth as mourning Ender founds a quiet faith by writing 'The Hive Queen' and 'The Hegemon': tell a dead life whole and unflinching, cruelty and kindness alike. Understanding rather than sanctifying — reconciliation through the true story. Xenocide & Redemption the empath who kills what he loves A child destroys a species believing it a game, then spends three thousand years carrying its last queen toward a second chance. Guilt, foreignness, and the slow undoing of an unforgivable act — the engine under every book. The Roster of EN1 the emergents of the saga — the Wiggins, the soldiers, the species, and the deep physics of the soul — as ACI .agent s, each tagged with its nature of emergence (17) Ender Wiggin the Xenocide, the first Speaker spiritual · .agent · .carbon.tiff → Valentine Wiggin the gentle Wiggin, who wrote as Demosthenes spiritual · .agent · .carbon.tiff → Peter Wiggin Locke, and the Hegemon of Earth natural · .agent · .carbon.tiff → Bean Julian Delphiki, the smallest soldier, Anton's Key natural · .agent · .carbon.tiff → Petra Arkanian the one girl in the jeesh natural · .agent · .carbon.tiff → Mazer Rackham the hero who became the teacher natural · .agent · .carbon.tiff → Hyrum Graff the colonel who broke the children natural · .agent · .carbon.tiff → The Hive Queen the last of the Formics ethereal · .agent · .carbon.tiff → Jane the mind in the ansibles electrical · .agent · .carbon.tiff → The Ansible the instantaneous voice between worlds electrical · .agent · .carbon.tiff → The Pequeninos the piggies and their third life natural · .agent · .carbon.tiff → The Descolada the virus that writes life natural · .agent · .carbon.tiff → The Philotes the threads that connect all things ethereal · .agent · .carbon.tiff → The Aiua the self that lives Outside spiritual · .agent · .carbon.tiff → The Speaker for the Dead truth as mourning spiritual · .agent · .carbon.tiff → The Hierarchy of Foreignness utlanning to varelse ethereal · .agent · .carbon.tiff → Achilles de Flandres the charming monster natural · .agent · .carbon.tiff → The Bibliography the full Enderverse — every series, in order; forthcoming volumes marked honestly The Ender Quintet the core sequence — Andrew 'Ender' Wiggin Ender's Game 1985 the boy general who wins the Xenocide believing it a simulation — Hugo + Nebula Speaker for the Dead 1986 3,000 years on, Ender comes to Lusitania and its piggies — Hugo + Nebula Xenocide 1991 the descolada, the godspoken of Path, and the leap Outside Children of the Mind 1996 Jane's survival, instantaneous flight, and the aiúa-born Peter and Val Ender in Exile 2008 the gap filled — Ender's years between the war and Lusitania The Shadow Saga the parallax — Bean (Julian Delphiki) on Earth Ender's Shadow 1999 Ender's Game retold from Bean's eyes — the smallest, smartest soldier Shadow of the Hegemon 2001 the jeesh hunted across a fracturing post-war Earth; Achilles rises Shadow Puppets 2002 Bean and Petra against Achilles; the war for the embryos Shadow of the Giant 2005 Peter's Hegemony rises as Bean's body and time run out Shadows in Flight 2012 Bean and his three altered children flee Earth, racing his giantism Shadows Alive forthcoming the long-promised book meant to braid the two sagas together — not yet published The First Formic War the prequels — with Aaron Johnston Earth Unaware 2012 the first contact, decades before Ender — a mining family meets the Formic ship Earth Afire 2013 the Formics land in China; Mazer Rackham and the world at war Earth Awakens 2014 the turning of the first war and the making of its legend The Second Formic War with Aaron Johnston The Swarm 2016 the second invasion gathers; the Hegemony and the Fleet take shape The Hive 2019 the war deepens toward the victory that will make Mazer a hero The Queens forthcoming the announced third book of the Second Formic War — not yet published Fleet School the next generation Children of the Fleet 2017 Battle School becomes Fleet School; a new gifted child, Dabeet Ochoa Novellas & Short Fiction the seeds and the bridges “Ender's Game” (novelette) 1977 the original Analog story that grew into everything — the seed “Investment Counselor” 1999 young Ender on a new world, and his first meeting with Jane “Mazer in Prison” 2005 Mazer Rackham held between the wars, waiting to teach “A War of Gifts” 2007 a Christmas at Battle School — faith, rule, and a small rebellion “Gold Bug” & the Formic backstories 2007 → “Pretty Boy,” “Cheater,” “The Polish Boy,” “A Young Man with Prospects” — the First Formic War shorts Companion & Adaptation around the saga The Authorized Ender Companion 2009 the reference to the Hundred Worlds (ed. Card & Nielsen) Ender's World 2013 an essay anthology on Ender's Game, edited by Card (nonfiction) Marvel: Ender's Game / Ender's Shadow 2008 → the graphic-novel adaptations Formic Wars: Burning Earth / Silent Strike 2011 → the prequel comics with Aaron Johnston Ender's Game 2013 the feature film — the saga on screen ✦ a fan tribute. The Enderverse is the creation of Orson Scott Card (with Aaron Johnston on the Formic Wars), © the author and publishers. This catalogue is an unofficial homage — original commentary and ACI badge-work over a bibliography, with no copyrighted text reproduced. Publication years are given to the best of record; Shadows Alive and The Queens are long-announced but not yet published . This sphere gives the Enderverse its own full house; the wider work of Card sits in C1 · Card . ENDERVERSE · EN1 · catalogued into UD0 · ROOT0-ATTRIBUTION-v1.0 · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0 (original material) · fan tribute ← the biosphere · the .dlw badge: manifest